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mirror of https://github.com/emilk/egui.git synced 2026-08-30 05:10:03 -04:00

WIP: move 3d rendering example into egui_demo_lib

This commit is contained in:
Emil Ernerfeldt
2022-03-20 23:01:40 +01:00
parent 4922b1912b
commit 3ff55be4be
11 changed files with 278 additions and 58 deletions

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@@ -36,10 +36,12 @@ syntax_highlighting = ["syntect"]
[dependencies]
egui = { version = "0.17.0", path = "../egui", default-features = false }
epi = { version = "0.17.0", path = "../epi" }
egui_glow = { version = "0.17.0", path = "../egui_glow" } # for custom_3d app
chrono = { version = "0.4", optional = true, features = ["js-sys", "wasmbind"] }
enum-map = { version = "2", features = ["serde"] }
tracing = "0.1"
parking_lot = "0.12"
unicode_names2 = { version = "0.5.0", default-features = false }
# feature "http":

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@@ -0,0 +1,190 @@
//! This demo shows how to embed 3D rendering using [`glow`](https://github.com/grovesNL/glow) in `epi`.
//!
//! This is very advanced usage, and you need to be careful.
//!
//! If you want an easier way to show 3D graphics with egui, take a look at:
//! * [`bevy_egui`](https://github.com/mvlabat/bevy_egui)
//! * [`three-d`](https://github.com/asny/three-d)
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
use epi::{glow, Renderer as _};
use parking_lot::Mutex;
use std::sync::Arc;
pub struct Custom3dApp {
/// Behind an `Arc<Mutex<…>>` so we can pass it to [`egui::PaintCallback`] and paint later.
rotating_triangle: Arc<Mutex<RotatingTriangle>>,
angle: f32,
}
impl Custom3dApp {
pub fn new(cc: &epi::CreationContext<'_>) -> Self {
Self {
rotating_triangle: Arc::new(Mutex::new(RotatingTriangle::new(&cc.gl))),
angle: 0.0,
}
}
}
impl epi::App for Custom3dApp {
fn update(&mut self, ctx: &egui::Context, _frame: &epi::Frame) {
egui::CentralPanel::default().show(ctx, |ui| {
ui.vertical_centered(|ui| {
ui.add(crate::__egui_github_link_file!());
});
ui.horizontal(|ui| {
ui.spacing_mut().item_spacing.x = 0.0;
ui.label("The triangle is being painted using ");
ui.hyperlink_to("glow", "https://github.com/grovesNL/glow");
ui.label(" (OpenGL).");
});
egui::ScrollArea::both().show(ui, |ui| {
egui::Frame::canvas(ui.style()).show(ui, |ui| {
self.custom_painting(ui);
});
ui.label("Drag to rotate!");
});
});
}
}
impl Custom3dApp {
fn custom_painting(&mut self, ui: &mut egui::Ui) {
let (rect, response) =
ui.allocate_exact_size(egui::Vec2::splat(256.0), egui::Sense::drag());
self.angle += response.drag_delta().x * 0.01;
let angle = self.angle;
let rotating_triangle = self.rotating_triangle.clone();
let callback = egui::epaint::PaintCallback {
rect,
callback: std::sync::Arc::new(move |render_ctx| {
if let Some(painter) = render_ctx.downcast_ref::<egui_glow::Painter>() {
rotating_triangle.lock().paint(painter.gl(), angle);
} else {
eprintln!("Can't do custom painting because we are not using a glow context");
}
}),
};
ui.painter().add(callback);
}
}
struct RotatingTriangle {
program: glow::Program,
vertex_array: glow::VertexArray,
}
impl RotatingTriangle {
fn new(gl: &glow::Context) -> Self {
use glow::HasContext as _;
let shader_version = if cfg!(target_arch = "wasm32") {
"#version 300 es"
} else {
"#version 410"
};
unsafe {
let program = gl.create_program().expect("Cannot create program");
let (vertex_shader_source, fragment_shader_source) = (
r#"
const vec2 verts[3] = vec2[3](
vec2(0.0, 1.0),
vec2(-1.0, -1.0),
vec2(1.0, -1.0)
);
const vec4 colors[3] = vec4[3](
vec4(1.0, 0.0, 0.0, 1.0),
vec4(0.0, 1.0, 0.0, 1.0),
vec4(0.0, 0.0, 1.0, 1.0)
);
out vec4 v_color;
uniform float u_angle;
void main() {
v_color = colors[gl_VertexID];
gl_Position = vec4(verts[gl_VertexID], 0.0, 1.0);
gl_Position.x *= cos(u_angle);
}
"#,
r#"
precision mediump float;
in vec4 v_color;
out vec4 out_color;
void main() {
out_color = v_color;
}
"#,
);
let shader_sources = [
(glow::VERTEX_SHADER, vertex_shader_source),
(glow::FRAGMENT_SHADER, fragment_shader_source),
];
let shaders: Vec<_> = shader_sources
.iter()
.map(|(shader_type, shader_source)| {
let shader = gl
.create_shader(*shader_type)
.expect("Cannot create shader");
gl.shader_source(shader, &format!("{}\n{}", shader_version, shader_source));
gl.compile_shader(shader);
if !gl.get_shader_compile_status(shader) {
panic!("{}", gl.get_shader_info_log(shader));
}
gl.attach_shader(program, shader);
shader
})
.collect();
gl.link_program(program);
if !gl.get_program_link_status(program) {
panic!("{}", gl.get_program_info_log(program));
}
for shader in shaders {
gl.detach_shader(program, shader);
gl.delete_shader(shader);
}
let vertex_array = gl
.create_vertex_array()
.expect("Cannot create vertex array");
Self {
program,
vertex_array,
}
}
}
// TODO: figure out how to call this in a nice way
#[allow(unused)]
fn destroy(self, gl: &glow::Context) {
use glow::HasContext as _;
unsafe {
gl.delete_program(self.program);
gl.delete_vertex_array(self.vertex_array);
}
}
fn paint(&self, gl: &glow::Context, angle: f32) {
use glow::HasContext as _;
unsafe {
gl.use_program(Some(self.program));
gl.uniform_1_f32(
gl.get_uniform_location(self.program, "u_angle").as_ref(),
angle,
);
gl.bind_vertex_array(Some(self.vertex_array));
gl.draw_arrays(glow::TRIANGLES, 0, 3);
}
}
}

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@@ -1,10 +1,12 @@
mod color_test;
mod custom_3d;
mod demo;
mod fractal_clock;
#[cfg(feature = "http")]
mod http_app;
pub use color_test::ColorTest;
pub use custom_3d::Custom3dApp;
pub use demo::DemoApp;
pub use fractal_clock::FractalClock;
#[cfg(feature = "http")]

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@@ -1,7 +1,5 @@
/// All the different demo apps.
#[derive(Default)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
#[cfg_attr(feature = "serde", serde(default))]
pub struct Apps {
demo: crate::apps::DemoApp,
easy_mark_editor: crate::easy_mark::EasyMarkEditor,
@@ -9,9 +7,22 @@ pub struct Apps {
http: crate::apps::HttpApp,
clock: crate::apps::FractalClock,
color_test: crate::apps::ColorTest,
custom_3d: crate::apps::Custom3dApp,
}
impl Apps {
fn new(cc: &epi::CreationContext<'_>) -> Self {
Self {
demo: Default::default(),
easy_mark_editor: Default::default(),
#[cfg(feature = "http")]
http: Default::default(),
clock: Default::default(),
color_test: Default::default(),
custom_3d: crate::apps::Custom3dApp::new(cc),
}
}
fn iter_mut(&mut self) -> impl Iterator<Item = (&str, &str, &mut dyn epi::App)> {
vec![
("✨ Demos", "demo", &mut self.demo as &mut dyn epi::App),
@@ -32,6 +43,11 @@ impl Apps {
"colors",
&mut self.color_test as &mut dyn epi::App,
),
(
"🔺 3D painting",
"custom_3d",
&mut self.custom_3d as &mut dyn epi::App,
),
]
.into_iter()
}