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https://github.com/emilk/egui.git
synced 2026-09-01 22:30:03 -04:00
Use Self everywhere (#3787)
This turns on the clippy lint [`clippy::use_self`](https://rust-lang.github.io/rust-clippy/v0.0.212/index.html#use_self) and fixes it everywhere.
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@@ -70,13 +70,13 @@ impl Rect {
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#[inline(always)]
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pub const fn from_min_max(min: Pos2, max: Pos2) -> Self {
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Rect { min, max }
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Self { min, max }
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}
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/// left-top corner plus a size (stretching right-down).
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#[inline(always)]
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pub fn from_min_size(min: Pos2, size: Vec2) -> Self {
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Rect {
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Self {
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min,
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max: min + size,
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}
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@@ -84,7 +84,7 @@ impl Rect {
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#[inline(always)]
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pub fn from_center_size(center: Pos2, size: Vec2) -> Self {
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Rect {
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Self {
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min: center - size * 0.5,
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max: center + size * 0.5,
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}
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@@ -94,7 +94,7 @@ impl Rect {
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pub fn from_x_y_ranges(x_range: impl Into<Rangef>, y_range: impl Into<Rangef>) -> Self {
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let x_range = x_range.into();
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let y_range = y_range.into();
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Rect {
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Self {
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min: pos2(x_range.min, y_range.min),
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max: pos2(x_range.max, y_range.max),
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}
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@@ -103,7 +103,7 @@ impl Rect {
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/// Returns the bounding rectangle of the two points.
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#[inline]
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pub fn from_two_pos(a: Pos2, b: Pos2) -> Self {
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Rect {
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Self {
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min: pos2(a.x.min(b.x), a.y.min(b.y)),
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max: pos2(a.x.max(b.x), a.y.max(b.y)),
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}
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@@ -111,7 +111,7 @@ impl Rect {
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/// Bounding-box around the points.
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pub fn from_points(points: &[Pos2]) -> Self {
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let mut rect = Rect::NOTHING;
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let mut rect = Self::NOTHING;
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for &p in points {
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rect.extend_with(p);
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}
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@@ -187,7 +187,7 @@ impl Rect {
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/// Expand by this much in each direction, keeping the center
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#[must_use]
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pub fn expand2(self, amnt: Vec2) -> Self {
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Rect::from_min_max(self.min - amnt, self.max + amnt)
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Self::from_min_max(self.min - amnt, self.max + amnt)
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}
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/// Shrink by this much in each direction, keeping the center
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@@ -199,13 +199,13 @@ impl Rect {
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/// Shrink by this much in each direction, keeping the center
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#[must_use]
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pub fn shrink2(self, amnt: Vec2) -> Self {
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Rect::from_min_max(self.min + amnt, self.max - amnt)
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Self::from_min_max(self.min + amnt, self.max - amnt)
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}
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#[must_use]
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#[inline]
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pub fn translate(self, amnt: Vec2) -> Self {
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Rect::from_min_size(self.min + amnt, self.size())
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Self::from_min_size(self.min + amnt, self.size())
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}
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/// Rotate the bounds (will expand the [`Rect`])
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@@ -225,7 +225,7 @@ impl Rect {
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#[must_use]
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#[inline]
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pub fn intersects(self, other: Rect) -> bool {
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pub fn intersects(self, other: Self) -> bool {
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self.min.x <= other.max.x
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&& other.min.x <= self.max.x
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&& self.min.y <= other.max.y
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@@ -254,7 +254,7 @@ impl Rect {
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}
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#[must_use]
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pub fn contains_rect(&self, other: Rect) -> bool {
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pub fn contains_rect(&self, other: Self) -> bool {
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self.contains(other.min) && self.contains(other.max)
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}
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@@ -289,8 +289,8 @@ impl Rect {
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/// that contains both input rectangles.
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#[inline(always)]
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#[must_use]
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pub fn union(self, other: Rect) -> Rect {
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Rect {
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pub fn union(self, other: Self) -> Self {
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Self {
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min: self.min.min(other.min),
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max: self.max.max(other.max),
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}
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@@ -299,7 +299,7 @@ impl Rect {
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/// The intersection of two [`Rect`], i.e. the area covered by both.
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#[inline]
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#[must_use]
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pub fn intersect(self, other: Rect) -> Self {
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pub fn intersect(self, other: Self) -> Self {
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Self {
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min: self.min.max(other.min),
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max: self.max.min(other.max),
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@@ -419,7 +419,7 @@ impl Rect {
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/// Linearly self towards other rect.
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#[inline]
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pub fn lerp_towards(&self, other: &Rect, t: f32) -> Self {
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pub fn lerp_towards(&self, other: &Self, t: f32) -> Self {
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Self {
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min: self.min.lerp(other.min, t),
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max: self.max.lerp(other.max, t),
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@@ -581,26 +581,26 @@ impl Rect {
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}
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/// Split rectangle in left and right halves. `t` is expected to be in the (0,1) range.
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pub fn split_left_right_at_fraction(&self, t: f32) -> (Rect, Rect) {
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pub fn split_left_right_at_fraction(&self, t: f32) -> (Self, Self) {
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self.split_left_right_at_x(lerp(self.min.x..=self.max.x, t))
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}
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/// Split rectangle in left and right halves at the given `x` coordinate.
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pub fn split_left_right_at_x(&self, split_x: f32) -> (Rect, Rect) {
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let left = Rect::from_min_max(self.min, Pos2::new(split_x, self.max.y));
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let right = Rect::from_min_max(Pos2::new(split_x, self.min.y), self.max);
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pub fn split_left_right_at_x(&self, split_x: f32) -> (Self, Self) {
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let left = Self::from_min_max(self.min, Pos2::new(split_x, self.max.y));
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let right = Self::from_min_max(Pos2::new(split_x, self.min.y), self.max);
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(left, right)
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}
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/// Split rectangle in top and bottom halves. `t` is expected to be in the (0,1) range.
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pub fn split_top_bottom_at_fraction(&self, t: f32) -> (Rect, Rect) {
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pub fn split_top_bottom_at_fraction(&self, t: f32) -> (Self, Self) {
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self.split_top_bottom_at_y(lerp(self.min.y..=self.max.y, t))
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}
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/// Split rectangle in top and bottom halves at the given `y` coordinate.
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pub fn split_top_bottom_at_y(&self, split_y: f32) -> (Rect, Rect) {
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let top = Rect::from_min_max(self.min, Pos2::new(self.max.x, split_y));
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let bottom = Rect::from_min_max(Pos2::new(self.min.x, split_y), self.max);
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pub fn split_top_bottom_at_y(&self, split_y: f32) -> (Self, Self) {
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let top = Self::from_min_max(self.min, Pos2::new(self.max.x, split_y));
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let bottom = Self::from_min_max(Pos2::new(self.min.x, split_y), self.max);
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(top, bottom)
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}
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}
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@@ -620,11 +620,11 @@ impl From<[Pos2; 2]> for Rect {
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}
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impl Mul<f32> for Rect {
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type Output = Rect;
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type Output = Self;
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#[inline]
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fn mul(self, factor: f32) -> Rect {
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Rect {
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fn mul(self, factor: f32) -> Self {
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Self {
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min: self.min * factor,
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max: self.max * factor,
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}
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@@ -644,11 +644,11 @@ impl Mul<Rect> for f32 {
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}
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impl Div<f32> for Rect {
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type Output = Rect;
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type Output = Self;
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#[inline]
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fn div(self, factor: f32) -> Rect {
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Rect {
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fn div(self, factor: f32) -> Self {
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Self {
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min: self.min / factor,
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max: self.max / factor,
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}
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