1
0
mirror of https://github.com/emilk/egui.git synced 2026-09-01 22:30:03 -04:00

Fix menu keyboard toggle for open submenus (#7957)

Summary
This PR fixes submenu keyboard parity: pressing Enter/Space on an
already-open submenu button now collapses that submenu (matching
top-level menu button behavior).

What changed
Updated submenu interaction logic to distinguish pointer primary clicks
from keyboard/accessibility-triggered clicks.
Kept pointer/touch behavior unchanged (submenu button clicks still don’t
auto-close submenu).
Added regression tests for:
keyboard open of nested submenu,
keyboard close (second Enter) of nested submenu,
pointer clicks on submenu button keeping submenu open.


Validation
cargo test -p egui_kittest --test regression_tests

Breaking changes
None. Behavior change is limited to keyboard/accessibility activation of
already-open submenu buttons.

* Closes <https://github.com/emilk/egui/issues/7926> 
* [ X ] I have followed the instructions in the PR template

---------

Co-authored-by: Lucas Meurer <hi@lucasmerlin.me>
This commit is contained in:
Frank
2026-03-24 08:03:00 -05:00
committed by GitHub
parent 8137aa350c
commit 405eb81578
2 changed files with 113 additions and 2 deletions

View File

@@ -10,7 +10,7 @@
use crate::style::StyleModifier;
use crate::{
Button, Color32, Context, Frame, Id, InnerResponse, IntoAtoms, Layout, Popup,
Button, Color32, Context, Frame, Id, InnerResponse, IntoAtoms, Layout, PointerButton, Popup,
PopupCloseBehavior, Response, Style, Ui, UiBuilder, UiKind, UiStack, UiStackInfo, Widget as _,
};
use emath::{Align, RectAlign, Vec2, vec2};
@@ -458,6 +458,7 @@ impl SubMenu {
let is_any_open = open_item.is_some();
let mut is_open = open_item == Some(id);
let was_open = is_open;
let mut set_open = None;
// We expand the button rect so there is no empty space where no menu is shown
@@ -470,9 +471,21 @@ impl SubMenu {
// But since we check if no other menu is open, nothing should be able to cover the button
let is_hovered = hover_pos.is_some_and(|pos| button_rect.contains(pos));
// `clicked` includes keyboard and accessibility click actions.
// We want Enter/Space to toggle an already open submenu, while pointer clicks should keep
// the submenu open (for touch and pointer interactions).
let clicked = button_response.clicked();
let clicked_by_pointer = button_response.clicked_by(PointerButton::Primary);
let clicked_by_keyboard_or_access = clicked && !clicked_by_pointer;
if ui.is_enabled() && is_open && clicked_by_keyboard_or_access {
set_open = Some(false);
is_open = false;
}
// The clicked handler is there for accessibility (keyboard navigation)
let should_open =
ui.is_enabled() && (button_response.clicked() || (is_hovered && !is_any_open));
ui.is_enabled() && ((!was_open && clicked) || (is_hovered && !is_any_open));
if should_open {
set_open = Some(true);
is_open = true;