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epi: merge App::load into App::setup, and provide Frame argument
This gives users more control over the order of load/setup. It also allows users to load textures in setup.
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@@ -35,16 +35,16 @@ All notable changes to the `egui_glium` integration will be noted in this file.
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## 0.7.0 - 2021-01-04
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### Changed
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### Changed 🔧
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* `http` `persistence` and `time` are now optional (and opt-in) features.
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## 0.6.0 - 2020-12-26
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### Added
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### Added ⭐
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* `egui_glium` will auto-save your app state every 30 seconds.
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* `egui_glium` can now set windows as fixed size (e.g. the user can't resize the window). See `egui::App::is_resizable()`.
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### Changed
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### Changed 🔧
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* `egui_glium` will now save you app state to [a better directory](https://docs.rs/directories-next/2.0.0/directories_next/struct.ProjectDirs.html#method.data_dir).
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* `egui_glium::run`: the parameter `app` now has signature `Box<dyn App>` (you need to add `Box::new(app)` to your code).
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* Window title is now passed via the `trait` function `egui::App::name()`.
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@@ -55,7 +55,7 @@ All notable changes to the `egui_glium` integration will be noted in this file.
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## 0.5.0 - 2020-12-13
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### Changed
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### Changed 🔧
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* FileStorage::from_path now takes `Into<Path>` instead of `String`
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