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Clean up changelogs and add contributors section
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@@ -5,6 +5,7 @@ NOTE: [`egui-winit`](../egui-winit/CHANGELOG.md), [`egui_glium`](../egui_glium/C
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## Unreleased
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* MSRV (Minimum Supported Rust Version) is now `1.60.0` ([#1467](https://github.com/emilk/egui/pull/1467)).
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* Removed `eframe::epi` - everything is now in `eframe` (`eframe::App`, `eframe::Frame` etc) ([#1545](https://github.com/emilk/egui/pull/1545)).
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* Removed `Frame::request_repaint` - just call `egui::Context::request_repaint` for the same effect ([#1366](https://github.com/emilk/egui/pull/1366)).
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* Changed app creation/setup ([#1363](https://github.com/emilk/egui/pull/1363)):
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@@ -16,7 +17,6 @@ NOTE: [`egui-winit`](../egui-winit/CHANGELOG.md), [`egui_glium`](../egui_glium/C
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* Changed `App::update` to take `&mut Frame` instead of `&Frame`.
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* `Frame` is no longer `Clone` or `Sync`.
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* Add `glow` (OpenGL) context to `Frame` ([#1425](https://github.com/emilk/egui/pull/1425)).
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* MSRV (Minimum Supported Rust Version) is now `1.60.0` ([#1467](https://github.com/emilk/egui/pull/1467)).
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#### Desktop/Native:
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* Remove the `egui_glium` feature. `eframe` will now always use `egui_glow` as the native backend ([#1357](https://github.com/emilk/egui/pull/1357)).
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@@ -26,6 +26,7 @@ NOTE: [`egui-winit`](../egui-winit/CHANGELOG.md), [`egui_glium`](../egui_glium/C
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* Fixed potential scale bug when DPI scaling changes (e.g. when dragging a window between different displays) ([#1441](https://github.com/emilk/egui/pull/1441)).
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* Added new feature `puffin` to add [`puffin profiler`](https://github.com/EmbarkStudios/puffin) scopes ([#1483](https://github.com/emilk/egui/pull/1483)).
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* Moved app persistence to a background thread, allowing for smoother frame rates (on native).
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* Added `Frame::set_window_pos` ([#1505](https://github.com/emilk/egui/pull/1505)).
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#### Web:
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* Use full browser width by default ([#1378](https://github.com/emilk/egui/pull/1378)).
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