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Fix iOS support in eframe (#3241)
* Fix the app only taking up half the screen size on iPad * Fix request_repaint not working on iOS * Always use run_and_exit on iOS since run_and_return is not supported by winit on iOS right now. * Fix typo * Fix eframe glow on ios * Handle more cases
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@@ -138,6 +138,9 @@ pub fn window_builder<E>(
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window_builder = window_builder_drag_and_drop(window_builder, *drag_and_drop_support);
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// Always use the default window size / position on iOS. Trying to restore the previous position
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// causes the window to be shown too small.
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#[cfg(not(target_os = "ios"))]
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let inner_size_points = if let Some(mut window_settings) = window_settings {
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// Restore pos/size from previous session
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@@ -163,6 +166,7 @@ pub fn window_builder<E>(
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*initial_window_size
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};
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#[cfg(not(target_os = "ios"))]
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if *centered {
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if let Some(monitor) = event_loop.available_monitors().next() {
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let monitor_size = monitor.size().to_logical::<f64>(monitor.scale_factor());
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