mirror of
https://github.com/emilk/egui.git
synced 2026-08-30 21:30:03 -04:00
Optimize: add #[inline(always)] to various low-level things
saves up to 20% (text tesselation), and at least 5% overall
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@@ -23,24 +23,28 @@ pub const fn vec2(x: f32, y: f32) -> Vec2 {
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// Compatibility and convenience conversions to and from [f32; 2]:
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impl From<[f32; 2]> for Vec2 {
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#[inline(always)]
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fn from(v: [f32; 2]) -> Self {
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Self { x: v[0], y: v[1] }
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}
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}
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impl From<&[f32; 2]> for Vec2 {
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#[inline(always)]
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fn from(v: &[f32; 2]) -> Self {
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Self { x: v[0], y: v[1] }
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}
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}
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impl From<Vec2> for [f32; 2] {
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#[inline(always)]
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fn from(v: Vec2) -> Self {
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[v.x, v.y]
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}
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}
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impl From<&Vec2> for [f32; 2] {
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#[inline(always)]
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fn from(v: &Vec2) -> Self {
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[v.x, v.y]
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}
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@@ -50,24 +54,28 @@ impl From<&Vec2> for [f32; 2] {
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// Compatibility and convenience conversions to and from (f32, f32):
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impl From<(f32, f32)> for Vec2 {
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#[inline(always)]
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fn from(v: (f32, f32)) -> Self {
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Self { x: v.0, y: v.1 }
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}
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}
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impl From<&(f32, f32)> for Vec2 {
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#[inline(always)]
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fn from(v: &(f32, f32)) -> Self {
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Self { x: v.0, y: v.1 }
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}
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}
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impl From<Vec2> for (f32, f32) {
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#[inline(always)]
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fn from(v: Vec2) -> Self {
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(v.x, v.y)
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}
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}
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impl From<&Vec2> for (f32, f32) {
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#[inline(always)]
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fn from(v: &Vec2) -> Self {
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(v.x, v.y)
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}
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@@ -92,16 +100,20 @@ impl Vec2 {
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Self::INFINITY
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}
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#[inline(always)]
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pub const fn new(x: f32, y: f32) -> Self {
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Self { x, y }
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}
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/// Set both `x` and `y` to the same value.
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#[inline(always)]
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pub const fn splat(v: f32) -> Self {
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Self { x: v, y: v }
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}
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/// Safe normalize: returns zero if input is zero.
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#[must_use]
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#[inline(always)]
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pub fn normalized(self) -> Self {
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let len = self.length();
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if len <= 0.0 {
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@@ -118,10 +130,12 @@ impl Vec2 {
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vec2(self.y, -self.x)
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}
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#[inline(always)]
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pub fn length(self) -> f32 {
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self.x.hypot(self.y)
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}
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#[inline(always)]
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pub fn length_sq(self) -> f32 {
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self.x * self.x + self.y * self.y
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}
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@@ -129,6 +143,7 @@ impl Vec2 {
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/// Create a unit vector with the given angle (in radians).
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/// * An angle of zero gives the unit X axis.
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/// * An angle of 𝞃/4 = 90° gives the unit Y axis.
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#[inline(always)]
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pub fn angled(angle: f32) -> Self {
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vec2(angle.cos(), angle.sin())
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}
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@@ -191,6 +206,7 @@ impl Vec2 {
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impl std::ops::Index<usize> for Vec2 {
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type Output = f32;
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fn index(&self, index: usize) -> &f32 {
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match index {
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0 => &self.x,
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@@ -215,12 +231,14 @@ impl Eq for Vec2 {}
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impl Neg for Vec2 {
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type Output = Vec2;
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#[inline(always)]
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fn neg(self) -> Vec2 {
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vec2(-self.x, -self.y)
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}
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}
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impl AddAssign for Vec2 {
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#[inline(always)]
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fn add_assign(&mut self, rhs: Vec2) {
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*self = Vec2 {
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x: self.x + rhs.x,
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@@ -230,6 +248,7 @@ impl AddAssign for Vec2 {
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}
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impl SubAssign for Vec2 {
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#[inline(always)]
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fn sub_assign(&mut self, rhs: Vec2) {
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*self = Vec2 {
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x: self.x - rhs.x,
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@@ -240,6 +259,8 @@ impl SubAssign for Vec2 {
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impl Add for Vec2 {
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type Output = Vec2;
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#[inline(always)]
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fn add(self, rhs: Vec2) -> Vec2 {
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Vec2 {
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x: self.x + rhs.x,
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@@ -250,6 +271,8 @@ impl Add for Vec2 {
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impl Sub for Vec2 {
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type Output = Vec2;
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#[inline(always)]
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fn sub(self, rhs: Vec2) -> Vec2 {
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Vec2 {
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x: self.x - rhs.x,
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@@ -261,6 +284,8 @@ impl Sub for Vec2 {
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/// Element-wise multiplication
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impl Mul<Vec2> for Vec2 {
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type Output = Vec2;
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#[inline(always)]
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fn mul(self, vec: Vec2) -> Vec2 {
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Vec2 {
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x: self.x * vec.x,
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@@ -272,6 +297,8 @@ impl Mul<Vec2> for Vec2 {
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/// Element-wise division
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impl Div<Vec2> for Vec2 {
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type Output = Vec2;
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#[inline(always)]
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fn div(self, rhs: Vec2) -> Vec2 {
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Vec2 {
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x: self.x / rhs.x,
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@@ -281,6 +308,7 @@ impl Div<Vec2> for Vec2 {
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}
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impl MulAssign<f32> for Vec2 {
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#[inline(always)]
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fn mul_assign(&mut self, rhs: f32) {
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self.x *= rhs;
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self.y *= rhs;
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@@ -289,6 +317,8 @@ impl MulAssign<f32> for Vec2 {
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impl Mul<f32> for Vec2 {
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type Output = Vec2;
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#[inline(always)]
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fn mul(self, factor: f32) -> Vec2 {
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Vec2 {
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x: self.x * factor,
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@@ -299,6 +329,8 @@ impl Mul<f32> for Vec2 {
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impl Mul<Vec2> for f32 {
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type Output = Vec2;
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#[inline(always)]
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fn mul(self, vec: Vec2) -> Vec2 {
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Vec2 {
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x: self * vec.x,
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@@ -309,6 +341,8 @@ impl Mul<Vec2> for f32 {
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impl Div<f32> for Vec2 {
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type Output = Vec2;
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#[inline(always)]
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fn div(self, factor: f32) -> Vec2 {
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Vec2 {
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x: self.x / factor,
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