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Add Harness::new_eframe and TestRenderer trait (#5539)

Co-authored-by: Andreas Reich <r_andreas2@web.de>
This commit is contained in:
lucasmerlin
2025-01-02 17:48:39 +01:00
committed by GitHub
parent ee4ab08c8a
commit 46b58e5bcc
28 changed files with 593 additions and 180 deletions

View File

@@ -1,122 +1,152 @@
use crate::texture_to_image::texture_to_image;
use crate::Harness;
use egui_wgpu::wgpu::{Backends, InstanceDescriptor, StoreOp, TextureFormat};
use egui_wgpu::{wgpu, ScreenDescriptor};
use eframe::epaint::TextureId;
use egui::TexturesDelta;
use egui_wgpu::wgpu::{Backends, StoreOp, TextureFormat};
use egui_wgpu::{wgpu, RenderState, ScreenDescriptor, WgpuSetup};
use image::RgbaImage;
use std::iter::once;
use std::sync::Arc;
use wgpu::Maintain;
/// Utility to render snapshots from a [`Harness`] using [`egui_wgpu`].
pub struct TestRenderer {
device: wgpu::Device,
queue: wgpu::Queue,
dithering: bool,
// TODO(#5506): Replace this with the setup from https://github.com/emilk/egui/pull/5506
pub fn default_wgpu_setup() -> egui_wgpu::WgpuSetup {
egui_wgpu::WgpuSetup::CreateNew {
supported_backends: Backends::all(),
device_descriptor: Arc::new(|_| wgpu::DeviceDescriptor::default()),
power_preference: wgpu::PowerPreference::default(),
}
}
impl Default for TestRenderer {
pub fn create_render_state(setup: WgpuSetup) -> egui_wgpu::RenderState {
let instance = match &setup {
WgpuSetup::Existing { instance, .. } => instance.clone(),
WgpuSetup::CreateNew { .. } => Default::default(),
};
pollster::block_on(egui_wgpu::RenderState::create(
&egui_wgpu::WgpuConfiguration {
wgpu_setup: setup,
..Default::default()
},
&instance,
None,
None,
1,
false,
))
.expect("Failed to create render state")
}
/// Utility to render snapshots from a [`crate::Harness`] using [`egui_wgpu`].
pub struct WgpuTestRenderer {
render_state: RenderState,
}
impl Default for WgpuTestRenderer {
fn default() -> Self {
Self::new()
}
}
impl TestRenderer {
/// Create a new [`TestRenderer`] using a default [`wgpu::Instance`].
impl WgpuTestRenderer {
/// Create a new [`WgpuTestRenderer`] with the default setup.
pub fn new() -> Self {
let instance = wgpu::Instance::new(InstanceDescriptor::default());
let adapters = instance.enumerate_adapters(Backends::all());
let adapter = adapters.first().expect("No adapter found");
let (device, queue) = pollster::block_on(adapter.request_device(
&wgpu::DeviceDescriptor {
label: Some("Egui Device"),
memory_hints: Default::default(),
required_limits: Default::default(),
required_features: Default::default(),
},
None,
))
.expect("Failed to create device");
Self::create(device, queue)
}
/// Create a new [`TestRenderer`] using the provided [`wgpu::Device`] and [`wgpu::Queue`].
pub fn create(device: wgpu::Device, queue: wgpu::Queue) -> Self {
Self {
device,
queue,
dithering: false,
render_state: create_render_state(default_wgpu_setup()),
}
}
/// Enable or disable dithering.
/// Create a new [`WgpuTestRenderer`] with the given setup.
pub fn from_setup(setup: WgpuSetup) -> Self {
Self {
render_state: create_render_state(setup),
}
}
/// Create a new [`WgpuTestRenderer`] from an existing [`RenderState`].
///
/// Disabled by default.
#[inline]
pub fn with_dithering(mut self, dithering: bool) -> Self {
self.dithering = dithering;
self
/// # Panics
/// Panics if the [`RenderState`] has been used before.
pub fn from_render_state(render_state: RenderState) -> Self {
assert!(
render_state
.renderer
.read()
.texture(&TextureId::Managed(0))
.is_none(),
"The RenderState passed in has been used before, pass in a fresh RenderState instead."
);
Self { render_state }
}
}
impl crate::TestRenderer for WgpuTestRenderer {
#[cfg(feature = "eframe")]
fn setup_eframe(&self, cc: &mut eframe::CreationContext<'_>, frame: &mut eframe::Frame) {
cc.wgpu_render_state = Some(self.render_state.clone());
frame.wgpu_render_state = Some(self.render_state.clone());
}
/// Render the [`Harness`] and return the resulting image.
pub fn render<State>(&self, harness: &Harness<'_, State>) -> RgbaImage {
// We need to create a new renderer each time we render, since the renderer stores
// textures related to the Harnesses' egui Context.
// Calling the renderer from different Harnesses would cause problems if we store the renderer.
let mut renderer = egui_wgpu::Renderer::new(
&self.device,
TextureFormat::Rgba8Unorm,
None,
1,
self.dithering,
);
for delta in &harness.texture_deltas {
for (id, image_delta) in &delta.set {
renderer.update_texture(&self.device, &self.queue, *id, image_delta);
}
fn handle_delta(&mut self, delta: &TexturesDelta) {
let mut renderer = self.render_state.renderer.write();
for (id, image) in &delta.set {
renderer.update_texture(
&self.render_state.device,
&self.render_state.queue,
*id,
image,
);
}
}
let mut encoder = self
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Egui Command Encoder"),
});
/// Render the [`crate::Harness`] and return the resulting image.
fn render(
&mut self,
ctx: &egui::Context,
output: &egui::FullOutput,
) -> Result<RgbaImage, String> {
let mut renderer = self.render_state.renderer.write();
let size = harness.ctx.screen_rect().size() * harness.ctx.pixels_per_point();
let mut encoder =
self.render_state
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("Egui Command Encoder"),
});
let size = ctx.screen_rect().size() * ctx.pixels_per_point();
let screen = ScreenDescriptor {
pixels_per_point: harness.ctx.pixels_per_point(),
pixels_per_point: ctx.pixels_per_point(),
size_in_pixels: [size.x.round() as u32, size.y.round() as u32],
};
let tessellated = harness.ctx.tessellate(
harness.output().shapes.clone(),
harness.ctx.pixels_per_point(),
);
let tessellated = ctx.tessellate(output.shapes.clone(), ctx.pixels_per_point());
let user_buffers = renderer.update_buffers(
&self.device,
&self.queue,
&self.render_state.device,
&self.render_state.queue,
&mut encoder,
&tessellated,
&screen,
);
let texture = self.device.create_texture(&wgpu::TextureDescriptor {
label: Some("Egui Texture"),
size: wgpu::Extent3d {
width: screen.size_in_pixels[0],
height: screen.size_in_pixels[1],
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: TextureFormat::Rgba8Unorm,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let texture = self
.render_state
.device
.create_texture(&wgpu::TextureDescriptor {
label: Some("Egui Texture"),
size: wgpu::Extent3d {
width: screen.size_in_pixels[0],
height: screen.size_in_pixels[1],
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: TextureFormat::Rgba8Unorm,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let texture_view = texture.create_view(&wgpu::TextureViewDescriptor::default());
@@ -141,11 +171,16 @@ impl TestRenderer {
renderer.render(&mut pass, &tessellated, &screen);
}
self.queue
self.render_state
.queue
.submit(user_buffers.into_iter().chain(once(encoder.finish())));
self.device.poll(Maintain::Wait);
self.render_state.device.poll(Maintain::Wait);
texture_to_image(&self.device, &self.queue, &texture)
Ok(texture_to_image(
&self.render_state.device,
&self.render_state.queue,
&texture,
))
}
}