mirror of
https://github.com/emilk/egui.git
synced 2026-09-03 23:30:04 -04:00
Move epi-code from egui_glow into eframe
This commit is contained in:
@@ -38,13 +38,7 @@ default_fonts = ["egui/default_fonts"]
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links = ["egui-winit/links"]
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# enable persisting native window options and egui memory
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persistence = [
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"egui-winit/persistence",
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"egui/persistence",
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"epi", # also implied by the lines below, see https://github.com/rust-lang/cargo/issues/8832
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"epi/file_storage",
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"epi/persistence",
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]
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persistence = ["egui-winit/persistence", "egui/persistence"]
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# experimental support for a screen reader
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screen_reader = ["egui-winit/screen_reader"]
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@@ -58,7 +52,6 @@ winit = ["egui-winit", "glutin"]
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egui = { version = "0.17.0", path = "../egui", default-features = false, features = [
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"convert_bytemuck",
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] }
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epi = { version = "0.17.0", path = "../epi", optional = true }
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bytemuck = "1.7"
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glow = "0.11"
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@@ -1,167 +0,0 @@
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use crate::*;
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use egui_winit::winit;
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struct RequestRepaintEvent;
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#[allow(unsafe_code)]
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fn create_display(
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window_builder: winit::window::WindowBuilder,
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event_loop: &winit::event_loop::EventLoop<RequestRepaintEvent>,
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) -> (
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glutin::WindowedContext<glutin::PossiblyCurrent>,
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glow::Context,
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) {
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let gl_window = unsafe {
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glutin::ContextBuilder::new()
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.with_depth_buffer(0)
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.with_srgb(true)
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.with_stencil_buffer(0)
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.with_vsync(true)
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.build_windowed(window_builder, event_loop)
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.unwrap()
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.make_current()
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.unwrap()
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};
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let gl = unsafe { glow::Context::from_loader_function(|s| gl_window.get_proc_address(s)) };
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(gl_window, gl)
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}
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// ----------------------------------------------------------------------------
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pub use epi::NativeOptions;
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/// Run an egui app
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#[allow(unsafe_code)]
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pub fn run(app_name: &str, native_options: &epi::NativeOptions, app_creator: epi::AppCreator) -> ! {
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let persistence = egui_winit::epi::Persistence::from_app_name(app_name);
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let window_settings = persistence.load_window_settings();
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let window_builder =
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egui_winit::epi::window_builder(native_options, &window_settings).with_title(app_name);
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let event_loop = winit::event_loop::EventLoop::with_user_event();
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let (gl_window, gl) = create_display(window_builder, &event_loop);
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let gl = std::rc::Rc::new(gl);
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let mut painter = crate::Painter::new(gl.clone(), None, "")
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.unwrap_or_else(|error| panic!("some OpenGL error occurred {}\n", error));
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let mut integration = egui_winit::epi::EpiIntegration::new(
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"egui_glow",
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painter.max_texture_side(),
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gl_window.window(),
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persistence,
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);
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{
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let event_loop_proxy = parking_lot::Mutex::new(event_loop.create_proxy());
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integration.egui_ctx.set_request_repaint_callback(move || {
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event_loop_proxy.lock().send_event(RequestRepaintEvent).ok();
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});
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}
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let mut app = app_creator(&epi::CreationContext {
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egui_ctx: integration.egui_ctx.clone(),
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integration_info: integration.frame.info(),
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storage: integration.persistence.storage(),
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gl: gl.clone(),
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});
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if app.warm_up_enabled() {
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integration.warm_up(app.as_mut(), gl_window.window());
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}
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let mut is_focused = true;
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event_loop.run(move |event, _, control_flow| {
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let mut redraw = || {
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if !is_focused {
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// On Mac, a minimized Window uses up all CPU: https://github.com/emilk/egui/issues/325
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// We can't know if we are minimized: https://github.com/rust-windowing/winit/issues/208
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// But we know if we are focused (in foreground). When minimized, we are not focused.
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// However, a user may want an egui with an animation in the background,
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// so we still need to repaint quite fast.
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std::thread::sleep(std::time::Duration::from_millis(10));
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}
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let egui::FullOutput {
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platform_output,
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needs_repaint,
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textures_delta,
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shapes,
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} = integration.update(app.as_mut(), gl_window.window());
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integration.handle_platform_output(gl_window.window(), platform_output);
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let clipped_primitives = integration.egui_ctx.tessellate(shapes);
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// paint:
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{
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let color = app.clear_color();
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unsafe {
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use glow::HasContext as _;
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gl.disable(glow::SCISSOR_TEST);
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gl.clear_color(color[0], color[1], color[2], color[3]);
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gl.clear(glow::COLOR_BUFFER_BIT);
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}
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painter.paint_and_update_textures(
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gl_window.window().inner_size().into(),
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integration.egui_ctx.pixels_per_point(),
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&clipped_primitives,
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&textures_delta,
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);
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gl_window.swap_buffers().unwrap();
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}
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{
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*control_flow = if integration.should_quit() {
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winit::event_loop::ControlFlow::Exit
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} else if needs_repaint {
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gl_window.window().request_redraw();
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winit::event_loop::ControlFlow::Poll
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} else {
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winit::event_loop::ControlFlow::Wait
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};
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}
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integration.maybe_autosave(app.as_mut(), gl_window.window());
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};
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match event {
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// Platform-dependent event handlers to workaround a winit bug
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// See: https://github.com/rust-windowing/winit/issues/987
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// See: https://github.com/rust-windowing/winit/issues/1619
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winit::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(),
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winit::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
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winit::event::Event::WindowEvent { event, .. } => {
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if let winit::event::WindowEvent::Focused(new_focused) = event {
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is_focused = new_focused;
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}
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if let winit::event::WindowEvent::Resized(physical_size) = event {
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gl_window.resize(physical_size);
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}
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integration.on_event(app.as_mut(), &event);
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if integration.should_quit() {
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*control_flow = winit::event_loop::ControlFlow::Exit;
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}
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gl_window.window().request_redraw(); // TODO: ask egui if the events warrants a repaint instead
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}
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winit::event::Event::LoopDestroyed => {
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integration
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.persistence
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.save(&mut *app, &integration.egui_ctx, gl_window.window());
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app.on_exit(&gl);
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painter.destroy();
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}
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winit::event::Event::UserEvent(RequestRepaintEvent) => {
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gl_window.window().request_redraw();
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}
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_ => (),
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}
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});
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}
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@@ -2,7 +2,6 @@
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//!
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//! The main type you want to use is [`EguiGlow`].
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//!
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//! This library is an [`epi`] backend.
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//! If you are writing an app, you may want to look at [`eframe`](https://docs.rs/eframe) instead.
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// Forbid warnings in release builds:
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@@ -99,9 +98,3 @@ mod vao_emulate;
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pub mod winit;
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#[cfg(all(not(target_arch = "wasm32"), feature = "winit"))]
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pub use winit::*;
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#[cfg(all(not(target_arch = "wasm32"), feature = "winit"))]
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mod epi_backend;
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#[cfg(all(not(target_arch = "wasm32"), feature = "winit"))]
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pub use epi_backend::{run, NativeOptions};
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