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mirror of https://github.com/emilk/egui.git synced 2026-09-03 23:30:04 -04:00

Move epi-code from egui_glow into eframe

This commit is contained in:
Emil Ernerfeldt
2022-03-20 22:53:19 +01:00
parent 0a400a5bcc
commit 4922b1912b
6 changed files with 51 additions and 60 deletions

View File

@@ -38,13 +38,7 @@ default_fonts = ["egui/default_fonts"]
links = ["egui-winit/links"]
# enable persisting native window options and egui memory
persistence = [
"egui-winit/persistence",
"egui/persistence",
"epi", # also implied by the lines below, see https://github.com/rust-lang/cargo/issues/8832
"epi/file_storage",
"epi/persistence",
]
persistence = ["egui-winit/persistence", "egui/persistence"]
# experimental support for a screen reader
screen_reader = ["egui-winit/screen_reader"]
@@ -58,7 +52,6 @@ winit = ["egui-winit", "glutin"]
egui = { version = "0.17.0", path = "../egui", default-features = false, features = [
"convert_bytemuck",
] }
epi = { version = "0.17.0", path = "../epi", optional = true }
bytemuck = "1.7"
glow = "0.11"

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@@ -1,167 +0,0 @@
use crate::*;
use egui_winit::winit;
struct RequestRepaintEvent;
#[allow(unsafe_code)]
fn create_display(
window_builder: winit::window::WindowBuilder,
event_loop: &winit::event_loop::EventLoop<RequestRepaintEvent>,
) -> (
glutin::WindowedContext<glutin::PossiblyCurrent>,
glow::Context,
) {
let gl_window = unsafe {
glutin::ContextBuilder::new()
.with_depth_buffer(0)
.with_srgb(true)
.with_stencil_buffer(0)
.with_vsync(true)
.build_windowed(window_builder, event_loop)
.unwrap()
.make_current()
.unwrap()
};
let gl = unsafe { glow::Context::from_loader_function(|s| gl_window.get_proc_address(s)) };
(gl_window, gl)
}
// ----------------------------------------------------------------------------
pub use epi::NativeOptions;
/// Run an egui app
#[allow(unsafe_code)]
pub fn run(app_name: &str, native_options: &epi::NativeOptions, app_creator: epi::AppCreator) -> ! {
let persistence = egui_winit::epi::Persistence::from_app_name(app_name);
let window_settings = persistence.load_window_settings();
let window_builder =
egui_winit::epi::window_builder(native_options, &window_settings).with_title(app_name);
let event_loop = winit::event_loop::EventLoop::with_user_event();
let (gl_window, gl) = create_display(window_builder, &event_loop);
let gl = std::rc::Rc::new(gl);
let mut painter = crate::Painter::new(gl.clone(), None, "")
.unwrap_or_else(|error| panic!("some OpenGL error occurred {}\n", error));
let mut integration = egui_winit::epi::EpiIntegration::new(
"egui_glow",
painter.max_texture_side(),
gl_window.window(),
persistence,
);
{
let event_loop_proxy = parking_lot::Mutex::new(event_loop.create_proxy());
integration.egui_ctx.set_request_repaint_callback(move || {
event_loop_proxy.lock().send_event(RequestRepaintEvent).ok();
});
}
let mut app = app_creator(&epi::CreationContext {
egui_ctx: integration.egui_ctx.clone(),
integration_info: integration.frame.info(),
storage: integration.persistence.storage(),
gl: gl.clone(),
});
if app.warm_up_enabled() {
integration.warm_up(app.as_mut(), gl_window.window());
}
let mut is_focused = true;
event_loop.run(move |event, _, control_flow| {
let mut redraw = || {
if !is_focused {
// On Mac, a minimized Window uses up all CPU: https://github.com/emilk/egui/issues/325
// We can't know if we are minimized: https://github.com/rust-windowing/winit/issues/208
// But we know if we are focused (in foreground). When minimized, we are not focused.
// However, a user may want an egui with an animation in the background,
// so we still need to repaint quite fast.
std::thread::sleep(std::time::Duration::from_millis(10));
}
let egui::FullOutput {
platform_output,
needs_repaint,
textures_delta,
shapes,
} = integration.update(app.as_mut(), gl_window.window());
integration.handle_platform_output(gl_window.window(), platform_output);
let clipped_primitives = integration.egui_ctx.tessellate(shapes);
// paint:
{
let color = app.clear_color();
unsafe {
use glow::HasContext as _;
gl.disable(glow::SCISSOR_TEST);
gl.clear_color(color[0], color[1], color[2], color[3]);
gl.clear(glow::COLOR_BUFFER_BIT);
}
painter.paint_and_update_textures(
gl_window.window().inner_size().into(),
integration.egui_ctx.pixels_per_point(),
&clipped_primitives,
&textures_delta,
);
gl_window.swap_buffers().unwrap();
}
{
*control_flow = if integration.should_quit() {
winit::event_loop::ControlFlow::Exit
} else if needs_repaint {
gl_window.window().request_redraw();
winit::event_loop::ControlFlow::Poll
} else {
winit::event_loop::ControlFlow::Wait
};
}
integration.maybe_autosave(app.as_mut(), gl_window.window());
};
match event {
// Platform-dependent event handlers to workaround a winit bug
// See: https://github.com/rust-windowing/winit/issues/987
// See: https://github.com/rust-windowing/winit/issues/1619
winit::event::Event::RedrawEventsCleared if cfg!(windows) => redraw(),
winit::event::Event::RedrawRequested(_) if !cfg!(windows) => redraw(),
winit::event::Event::WindowEvent { event, .. } => {
if let winit::event::WindowEvent::Focused(new_focused) = event {
is_focused = new_focused;
}
if let winit::event::WindowEvent::Resized(physical_size) = event {
gl_window.resize(physical_size);
}
integration.on_event(app.as_mut(), &event);
if integration.should_quit() {
*control_flow = winit::event_loop::ControlFlow::Exit;
}
gl_window.window().request_redraw(); // TODO: ask egui if the events warrants a repaint instead
}
winit::event::Event::LoopDestroyed => {
integration
.persistence
.save(&mut *app, &integration.egui_ctx, gl_window.window());
app.on_exit(&gl);
painter.destroy();
}
winit::event::Event::UserEvent(RequestRepaintEvent) => {
gl_window.window().request_redraw();
}
_ => (),
}
});
}

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@@ -2,7 +2,6 @@
//!
//! The main type you want to use is [`EguiGlow`].
//!
//! This library is an [`epi`] backend.
//! If you are writing an app, you may want to look at [`eframe`](https://docs.rs/eframe) instead.
// Forbid warnings in release builds:
@@ -99,9 +98,3 @@ mod vao_emulate;
pub mod winit;
#[cfg(all(not(target_arch = "wasm32"), feature = "winit"))]
pub use winit::*;
#[cfg(all(not(target_arch = "wasm32"), feature = "winit"))]
mod epi_backend;
#[cfg(all(not(target_arch = "wasm32"), feature = "winit"))]
pub use epi_backend::{run, NativeOptions};