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Do all blending in gamma space
This is an experiment to investigate solutions to * https://github.com/emilk/egui/issues/1410
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@@ -311,22 +311,22 @@ impl Rgba {
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}
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pub fn from_luminance_alpha(l: f32, a: f32) -> Self {
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crate::epaint_assert!(0.0 <= l && l <= 1.0);
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crate::epaint_assert!(0.0 <= a && a <= 1.0);
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crate::epaint_assert!(0.0 <= l && l <= 1.0, "l: {}", l);
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crate::epaint_assert!(0.0 <= a && a <= 1.0, "a: {}", a);
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Self([l * a, l * a, l * a, a])
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}
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/// Transparent black
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#[inline(always)]
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pub fn from_black_alpha(a: f32) -> Self {
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crate::epaint_assert!(0.0 <= a && a <= 1.0);
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crate::epaint_assert!(0.0 <= a && a <= 1.0, "a: {}", a);
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Self([0.0, 0.0, 0.0, a])
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}
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/// Transparent white
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#[inline(always)]
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pub fn from_white_alpha(a: f32) -> Self {
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crate::epaint_assert!(0.0 <= a && a <= 1.0);
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crate::epaint_assert!(0.0 <= a && a <= 1.0, "a: {}", a);
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Self([a, a, a, a])
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}
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@@ -197,13 +197,10 @@ impl FontImage {
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/// If you are having problems with text looking skinny and pixelated, try
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/// setting a lower gamma, e.g. `0.5`.
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pub fn srgba_pixels(&'_ self, gamma: f32) -> impl ExactSizeIterator<Item = Color32> + '_ {
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self.pixels.iter().map(move |coverage| {
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// This is arbitrarily chosen to make text look as good as possible.
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// In particular, it looks good with gamma=1 and the default eframe backend,
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// which uses linear blending.
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// See https://github.com/emilk/egui/issues/1410
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let a = fast_round(coverage.powf(gamma / 2.2) * 255.0);
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Color32::from_rgba_premultiplied(a, a, a, a) // this makes no sense, but works
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self.pixels.iter().map(move |&coverage| {
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Color32::from(crate::Rgba::from_white_alpha(
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coverage.clamp(0.0, 1.0).powf(gamma),
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))
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})
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}
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@@ -252,10 +249,6 @@ impl From<FontImage> for ImageData {
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}
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}
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fn fast_round(r: f32) -> u8 {
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(r + 0.5).floor() as _ // rust does a saturating cast since 1.45
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}
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// ----------------------------------------------------------------------------
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/// A change to an image.
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