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Enable a few more clippy lints (#8064)
Enable these new clippy lints and fix all warnings: * `format_push_string` — use `write!` instead of `s += &format!(…)` to avoid extra allocations * `ignored_unit_patterns` — use `()` instead of `_` when matching unit * `missing_fields_in_debug` — ensure manual `Debug` impls account for all fields * `needless_raw_string_hashes` — remove unnecessary `r#` on string literals * `ref_option` — prefer `Option<&T>` over `&Option<T>` in function signatures
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@@ -106,7 +106,7 @@ impl RotatingTriangle {
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let program = gl.create_program().expect("Cannot create program");
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let (vertex_shader_source, fragment_shader_source) = (
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r#"
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"
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const vec2 verts[3] = vec2[3](
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vec2(0.0, 1.0),
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vec2(-1.0, -1.0),
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@@ -124,15 +124,15 @@ impl RotatingTriangle {
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gl_Position = vec4(verts[gl_VertexID], 0.0, 1.0);
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gl_Position.x *= cos(u_angle);
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}
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"#,
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r#"
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",
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"
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precision mediump float;
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in vec4 v_color;
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out vec4 out_color;
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void main() {
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out_color = v_color;
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}
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"#,
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",
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);
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let shader_sources = [
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