mirror of
https://github.com/emilk/egui.git
synced 2026-08-31 22:00:03 -04:00
Improve text redering and do all color operation in gamma space (#2071)
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@@ -8,7 +8,6 @@ use {
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glium::{
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implement_vertex,
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index::PrimitiveType,
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program,
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texture::{self, srgb_texture2d::SrgbTexture2d},
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uniform,
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uniforms::{MagnifySamplerFilter, SamplerWrapFunction},
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@@ -26,31 +25,77 @@ pub struct Painter {
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next_native_tex_id: u64,
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}
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fn create_program(
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facade: &dyn glium::backend::Facade,
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vertex_shader: &str,
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fragment_shader: &str,
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) -> glium::program::Program {
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let input = glium::program::ProgramCreationInput::SourceCode {
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vertex_shader,
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tessellation_control_shader: None,
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tessellation_evaluation_shader: None,
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geometry_shader: None,
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fragment_shader,
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transform_feedback_varyings: None,
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outputs_srgb: true,
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uses_point_size: false,
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};
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glium::program::Program::new(facade, input)
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.unwrap_or_else(|err| panic!("Failed to compile shader: {}", err))
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}
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impl Painter {
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pub fn new(facade: &dyn glium::backend::Facade) -> Painter {
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use glium::CapabilitiesSource as _;
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let max_texture_side = facade.get_capabilities().max_texture_size as _;
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let program = program! {
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facade,
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120 => {
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vertex: include_str!("shader/vertex_120.glsl"),
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fragment: include_str!("shader/fragment_120.glsl"),
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},
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140 => {
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vertex: include_str!("shader/vertex_140.glsl"),
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fragment: include_str!("shader/fragment_140.glsl"),
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},
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100 es => {
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vertex: include_str!("shader/vertex_100es.glsl"),
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fragment: include_str!("shader/fragment_100es.glsl"),
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},
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300 es => {
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vertex: include_str!("shader/vertex_300es.glsl"),
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fragment: include_str!("shader/fragment_300es.glsl"),
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},
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}
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.expect("Failed to compile shader");
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let program = if facade
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.get_context()
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.is_glsl_version_supported(&glium::Version(glium::Api::Gl, 1, 4))
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{
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eprintln!("Using GL 1.4");
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create_program(
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facade,
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include_str!("shader/vertex_140.glsl"),
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include_str!("shader/fragment_140.glsl"),
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)
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} else if facade
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.get_context()
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.is_glsl_version_supported(&glium::Version(glium::Api::Gl, 1, 2))
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{
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eprintln!("Using GL 1.2");
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create_program(
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facade,
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include_str!("shader/vertex_120.glsl"),
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include_str!("shader/fragment_120.glsl"),
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)
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} else if facade
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.get_context()
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.is_glsl_version_supported(&glium::Version(glium::Api::GlEs, 3, 0))
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{
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eprintln!("Using GL ES 3.0");
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create_program(
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facade,
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include_str!("shader/vertex_300es.glsl"),
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include_str!("shader/fragment_300es.glsl"),
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)
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} else if facade
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.get_context()
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.is_glsl_version_supported(&glium::Version(glium::Api::GlEs, 1, 0))
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{
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eprintln!("Using GL ES 1.0");
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create_program(
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facade,
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include_str!("shader/vertex_100es.glsl"),
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include_str!("shader/fragment_100es.glsl"),
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)
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} else {
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panic!(
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"Failed to find a compatible shader for OpenGL version {:?}",
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facade.get_version()
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)
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};
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Painter {
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max_texture_side,
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@@ -236,13 +281,10 @@ impl Painter {
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);
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image.pixels.iter().map(|color| color.to_tuple()).collect()
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}
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egui::ImageData::Font(image) => {
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let gamma = 1.0;
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image
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.srgba_pixels(gamma)
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.map(|color| color.to_tuple())
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.collect()
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}
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egui::ImageData::Font(image) => image
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.srgba_pixels(None)
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.map(|color| color.to_tuple())
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.collect(),
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};
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let glium_image = glium::texture::RawImage2d {
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data: std::borrow::Cow::Owned(pixels),
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