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https://github.com/emilk/egui.git
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Address review comments
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@@ -276,58 +276,7 @@ fn describe_adapters(adapters: &[wgpu::Adapter]) -> String {
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}
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}
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/// Describes a surface error when acquiring a texture for rendering.
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///
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/// These correspond to the error variants of [`wgpu::CurrentSurfaceTexture`] — everything
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/// except `Success` and `Suboptimal`, which contain usable frames. This enum is passed to the
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/// [`WgpuConfiguration::on_surface_error`] callback so you can decide how to respond.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum SurfaceStatus {
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/// Timed out waiting for the next frame.
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///
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/// This is usually transient. Skip the current frame and try again next frame.
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Timeout,
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/// The surface configuration no longer matches the underlying display surface.
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///
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/// The surface should be reconfigured (egui will do this automatically if you return
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/// [`SurfaceErrorAction::RecreateSurface`]). This commonly happens after a window resize
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/// or display settings change.
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Outdated,
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/// The surface has been lost and must be recreated from scratch.
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///
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/// This is more severe than [`Self::Outdated`] — the entire surface is invalid. Return
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/// [`SurfaceErrorAction::RecreateSurface`] to recover.
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Lost,
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/// The window is not visible (e.g. minimized or fully behind another window).
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///
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/// Skip the current frame. There is nothing to render to.
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Occluded,
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/// A GPU validation error occurred.
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///
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/// This should not be reachable under normal circumstances, unless
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/// you wrap the [`winit::Painter::paint_and_update_textures`] in a wgpu
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/// error scope, and there is a validation error in the
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/// [`wgpu::Surface::get_current_texture`] call.
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Validation,
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}
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impl std::fmt::Display for SurfaceStatus {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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Self::Timeout => write!(f, "Surface timed out"),
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Self::Outdated => write!(f, "Surface outdated"),
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Self::Lost => write!(f, "Surface lost"),
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Self::Occluded => write!(f, "Surface occluded"),
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Self::Validation => write!(f, "Surface validation error"),
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}
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}
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}
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/// Specifies which action should be taken as consequence of a [`SurfaceStatus`]
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/// Specifies which action should be taken as consequence of a surface error.
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pub enum SurfaceErrorAction {
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/// Do nothing and skip the current frame.
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SkipFrame,
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@@ -354,8 +303,13 @@ pub struct WgpuConfiguration {
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/// How to create the wgpu adapter & device
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pub wgpu_setup: WgpuSetup,
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/// Callback for surface errors.
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pub on_surface_error: Arc<dyn Fn(SurfaceStatus) -> SurfaceErrorAction + Send + Sync>,
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/// Callback for surface status changes.
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///
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/// Called with the [`wgpu::CurrentSurfaceTexture`] result whenever acquiring a frame
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/// does not return [`wgpu::CurrentSurfaceTexture::Success`]. For
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/// [`wgpu::CurrentSurfaceTexture::Suboptimal`], egui automatically reconfigures the
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/// surface and uses the frame — the callback is not invoked in that case.
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pub on_surface_status: Arc<dyn Fn(&wgpu::CurrentSurfaceTexture) -> SurfaceErrorAction + Send + Sync>,
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}
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#[test]
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@@ -370,7 +324,7 @@ impl std::fmt::Debug for WgpuConfiguration {
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present_mode,
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desired_maximum_frame_latency,
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wgpu_setup,
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on_surface_error: _,
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on_surface_status: _,
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} = self;
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f.debug_struct("WgpuConfiguration")
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.field("present_mode", &present_mode)
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@@ -391,13 +345,13 @@ impl Default for WgpuConfiguration {
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// No display handle available at this point — callers should replace this with
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// `WgpuSetup::from_display_handle(...)` before creating the instance if one is available.
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wgpu_setup: WgpuSetup::without_display_handle(),
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on_surface_error: Arc::new(|err| {
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if err == SurfaceStatus::Outdated {
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on_surface_status: Arc::new(|status| {
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if matches!(status, wgpu::CurrentSurfaceTexture::Outdated) {
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// This error occurs when the app is minimized on Windows.
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// Silently return here to prevent spamming the console with:
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// "The underlying surface has changed, and therefore the swap chain must be updated"
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} else {
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log::warn!("Dropped frame with error: {err}");
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log::warn!("Dropped frame with error: {status:?}");
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}
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SurfaceErrorAction::SkipFrame
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}),
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@@ -132,16 +132,13 @@ impl WgpuSetup {
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log::debug!("Creating wgpu instance with backends {backends:?}");
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let desc = &create_new.instance_descriptor;
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let mut descriptor = wgpu::InstanceDescriptor {
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let descriptor = wgpu::InstanceDescriptor {
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backends: desc.backends,
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flags: desc.flags,
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backend_options: desc.backend_options.clone(),
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memory_budget_thresholds: desc.memory_budget_thresholds,
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display: None,
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display: create_new.display_handle.as_ref().map(|handle| handle.clone_for_wgpu()),
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};
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if let Some(handle) = &create_new.display_handle {
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descriptor.display = Some(handle.clone_for_wgpu());
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}
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wgpu::util::new_instance_with_webgpu_detection(descriptor).await
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}
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Self::Existing(existing) => existing.instance.clone(),
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@@ -3,7 +3,7 @@
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#![expect(clippy::unwrap_used)] // TODO(emilk): avoid unwraps
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#![expect(unsafe_code)]
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use crate::{RenderState, SurfaceErrorAction, SurfaceStatus, WgpuConfiguration, renderer};
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use crate::{RenderState, SurfaceErrorAction, WgpuConfiguration, renderer};
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use crate::{
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RendererOptions,
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capture::{CaptureReceiver, CaptureSender, CaptureState, capture_channel},
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@@ -501,46 +501,13 @@ impl Painter {
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};
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let output_frame = match output_frame {
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wgpu::CurrentSurfaceTexture::Success(frame)
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| wgpu::CurrentSurfaceTexture::Suboptimal(frame) => frame,
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wgpu::CurrentSurfaceTexture::Timeout => {
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match (*self.configuration.on_surface_error)(SurfaceStatus::Timeout) {
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SurfaceErrorAction::RecreateSurface => {
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Self::configure_surface(surface_state, render_state, &self.configuration);
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}
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SurfaceErrorAction::SkipFrame => {}
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}
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return vsync_sec;
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wgpu::CurrentSurfaceTexture::Success(frame) => frame,
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wgpu::CurrentSurfaceTexture::Suboptimal(frame) => {
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Self::configure_surface(surface_state, render_state, &self.configuration);
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frame
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}
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wgpu::CurrentSurfaceTexture::Outdated => {
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match (*self.configuration.on_surface_error)(SurfaceStatus::Outdated) {
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SurfaceErrorAction::RecreateSurface => {
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Self::configure_surface(surface_state, render_state, &self.configuration);
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}
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SurfaceErrorAction::SkipFrame => {}
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}
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return vsync_sec;
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}
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wgpu::CurrentSurfaceTexture::Lost => {
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match (*self.configuration.on_surface_error)(SurfaceStatus::Lost) {
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SurfaceErrorAction::RecreateSurface => {
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Self::configure_surface(surface_state, render_state, &self.configuration);
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}
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SurfaceErrorAction::SkipFrame => {}
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}
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return vsync_sec;
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}
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wgpu::CurrentSurfaceTexture::Occluded => {
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match (*self.configuration.on_surface_error)(SurfaceStatus::Occluded) {
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SurfaceErrorAction::RecreateSurface => {
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Self::configure_surface(surface_state, render_state, &self.configuration);
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}
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SurfaceErrorAction::SkipFrame => {}
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}
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return vsync_sec;
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}
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wgpu::CurrentSurfaceTexture::Validation => {
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match (*self.configuration.on_surface_error)(SurfaceStatus::Validation) {
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ref other => {
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match (*self.configuration.on_surface_status)(other) {
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SurfaceErrorAction::RecreateSurface => {
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Self::configure_surface(surface_state, render_state, &self.configuration);
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}
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