mirror of
https://github.com/emilk/egui.git
synced 2026-09-02 14:50:03 -04:00
egui-wgpu renderer renaming (#2021)
- `RenderPass` -> `Renderer` - `RenderPass::execute` -> `Renderer::render` - `RenderPass::execute_with_renderpass` -> `Renderer::render_onto_renderpass` - reexport `Renderer` in `lib.rs`
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@@ -4,7 +4,7 @@ use egui::mutex::RwLock;
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use tracing::error;
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use wgpu::{Adapter, Instance, Surface};
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use crate::renderer;
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use crate::{renderer, Renderer};
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/// Access to the render state for egui, which can be useful in combination with
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/// [`egui::PaintCallback`]s for custom rendering using WGPU.
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@@ -13,7 +13,7 @@ pub struct RenderState {
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pub device: Arc<wgpu::Device>,
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pub queue: Arc<wgpu::Queue>,
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pub target_format: wgpu::TextureFormat,
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pub egui_rpass: Arc<RwLock<renderer::RenderPass>>,
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pub renderer: Arc<RwLock<Renderer>>,
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}
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struct SurfaceState {
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@@ -90,14 +90,13 @@ impl<'a> Painter<'a> {
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let (device, queue) =
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pollster::block_on(adapter.request_device(&self.device_descriptor, None)).unwrap();
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let rpass =
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renderer::RenderPass::new(&device, target_format, self.msaa_samples, self.depth_bits);
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let renderer = Renderer::new(&device, target_format, self.msaa_samples, self.depth_bits);
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RenderState {
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device: Arc::new(device),
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queue: Arc::new(queue),
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target_format,
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egui_rpass: Arc::new(RwLock::new(rpass)),
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renderer: Arc::new(RwLock::new(renderer)),
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}
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}
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@@ -151,7 +150,7 @@ impl<'a> Painter<'a> {
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surface_state.height = height_in_pixels;
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if self.depth_bits > 0 {
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render_state.egui_rpass.write().update_depth_texture(
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render_state.renderer.write().update_depth_texture(
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&render_state.device,
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width_in_pixels,
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height_in_pixels,
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@@ -272,12 +271,17 @@ impl<'a> Painter<'a> {
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};
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{
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let mut rpass = render_state.egui_rpass.write();
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let mut renderer = render_state.renderer.write();
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for (id, image_delta) in &textures_delta.set {
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rpass.update_texture(&render_state.device, &render_state.queue, *id, image_delta);
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renderer.update_texture(
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&render_state.device,
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&render_state.queue,
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*id,
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image_delta,
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);
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}
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rpass.update_buffers(
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renderer.update_buffers(
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&render_state.device,
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&render_state.queue,
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clipped_primitives,
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@@ -286,7 +290,7 @@ impl<'a> Painter<'a> {
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}
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// Record all render passes.
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render_state.egui_rpass.read().execute(
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render_state.renderer.read().render(
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&mut encoder,
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&output_view,
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clipped_primitives,
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@@ -300,9 +304,9 @@ impl<'a> Painter<'a> {
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);
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{
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let mut rpass = render_state.egui_rpass.write();
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let mut renderer = render_state.renderer.write();
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for id in &textures_delta.free {
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rpass.free_texture(id);
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renderer.free_texture(id);
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}
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}
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