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mirror of https://github.com/emilk/egui.git synced 2026-06-27 23:13:13 -04:00

Refactor how EpiIntegration::update is called

This commit is contained in:
Emil Ernerfeldt
2023-11-13 15:06:13 +01:00
parent c033483430
commit 4bee4f8cf6
4 changed files with 113 additions and 94 deletions

View File

@@ -120,6 +120,9 @@ pub trait App {
/// The [`egui::Context`] can be cloned and saved if you like.
///
/// To force a repaint, call [`egui::Context::request_repaint`] at any time (e.g. from another thread).
///
/// This is called for the root viewport ([`egui::ViewportId::ROOT`]).
/// Use [`Context::show_viewport`] to spawn additional viewports (windows).
fn update(&mut self, ctx: &egui::Context, frame: &mut Frame);
/// Get a handle to the app.

View File

@@ -5,11 +5,9 @@ use winit::event_loop::EventLoopWindowTarget;
use raw_window_handle::{HasRawDisplayHandle as _, HasRawWindowHandle as _};
use egui::{NumExt as _, ViewportBuilder, ViewportId, ViewportIdPair, ViewportUiCallback};
#[cfg(feature = "accesskit")]
use egui_winit::accesskit_winit;
use egui_winit::{native_pixels_per_point, EventResponse, WindowSettings};
use crate::{backend::AppOutput, epi, Theme, WindowInfo};
use crate::{epi, Theme, WindowInfo};
#[derive(Default)]
pub struct WindowState {
@@ -317,8 +315,9 @@ pub fn create_storage(_app_name: &str) -> Option<Box<dyn epi::Storage>> {
/// Everything needed to make a winit-based integration for [`epi`].
pub struct EpiIntegration {
pub frame: epi::Frame,
last_auto_save: std::time::Instant,
last_auto_save: Instant,
pub beginning: Instant,
pub frame_start: Instant,
pub egui_ctx: egui::Context,
pending_full_output: egui::FullOutput,
@@ -386,7 +385,7 @@ impl EpiIntegration {
Self {
frame,
last_auto_save: std::time::Instant::now(),
last_auto_save: Instant::now(),
egui_ctx,
pending_full_output: Default::default(),
close: false,
@@ -397,11 +396,12 @@ impl EpiIntegration {
persist_window: native_options.persist_window,
app_icon_setter,
beginning: Instant::now(),
frame_start: Instant::now(),
}
}
#[cfg(feature = "accesskit")]
pub fn init_accesskit<E: From<accesskit_winit::ActionRequestEvent> + Send>(
pub fn init_accesskit<E: From<egui_winit::accesskit_winit::ActionRequestEvent> + Send>(
&mut self,
egui_winit: &mut egui_winit::State,
window: &winit::window::Window,
@@ -432,8 +432,8 @@ impl EpiIntegration {
let raw_input = egui_winit.take_egui_input(window, ViewportIdPair::ROOT);
self.pre_update(window);
let (full_output, app_output) = self.update(app, None, raw_input);
self.handle_app_output(window, app_output);
let full_output = self.update(app, None, raw_input);
self.post_update(app, window);
self.pending_full_output.append(full_output); // Handle it next frame
self.egui_ctx.memory_mut(|mem| *mem = saved_memory); // We don't want to remember that windows were huge.
self.egui_ctx.clear_animations();
@@ -485,29 +485,29 @@ impl EpiIntegration {
}
pub fn pre_update(&mut self, window: &winit::window::Window) {
self.frame_start = Instant::now();
self.app_icon_setter.update();
self.frame.info.window_info =
read_window_info(window, self.egui_ctx.pixels_per_point(), &self.window_state);
}
/// If `viewport_ui_cb` is None, we are in the root viewport
/// and will cal [`App::update`].
/// Run user code - this can create immediate viewports, so hold no locks over this!
///
/// If `viewport_ui_cb` is None, we are in the root viewport and will call [`App::update`].
pub fn update(
&mut self,
app: &mut dyn epi::App,
viewport_ui_cb: Option<&ViewportUiCallback>,
mut raw_input: egui::RawInput,
) -> (egui::FullOutput, AppOutput) {
let frame_start = std::time::Instant::now();
self.app_icon_setter.update();
) -> egui::FullOutput {
raw_input.time = Some(self.beginning.elapsed().as_secs_f64());
// Run user code - this can create immediate viewports, so hold no locks over this!
let full_output = self.egui_ctx.run(raw_input, |egui_ctx| {
if let Some(viewport_ui_cb) = viewport_ui_cb {
// Child viewport
crate::profile_scope!("callback");
crate::profile_scope!("viewport_callback");
viewport_ui_cb(egui_ctx);
} else {
// Root viewport
@@ -517,8 +517,10 @@ impl EpiIntegration {
});
self.pending_full_output.append(full_output);
let full_output = std::mem::take(&mut self.pending_full_output);
std::mem::take(&mut self.pending_full_output)
}
pub fn post_update(&mut self, app: &mut dyn epi::App, window: &winit::window::Window) {
let app_output = {
let mut app_output = self.frame.take_app_output();
app_output.drag_window &= self.can_drag_window; // Necessary on Windows; see https://github.com/emilk/egui/pull/1108
@@ -535,19 +537,15 @@ impl EpiIntegration {
app_output
};
let frame_time = frame_start.elapsed().as_secs_f64() as f32;
self.frame.info.cpu_usage = Some(frame_time);
(full_output, app_output)
}
pub fn handle_app_output(&mut self, window: &winit::window::Window, app_output: AppOutput) {
handle_app_output(
window,
self.egui_ctx.pixels_per_point(),
app_output,
&mut self.window_state,
);
let frame_time = self.frame_start.elapsed().as_secs_f64() as f32;
self.frame.info.cpu_usage = Some(frame_time);
}
pub fn post_rendering(&mut self, app: &mut dyn epi::App, window: &winit::window::Window) {
@@ -581,7 +579,7 @@ impl EpiIntegration {
app: &mut dyn epi::App,
window: Option<&winit::window::Window>,
) {
let now = std::time::Instant::now();
let now = Instant::now();
if now - self.last_auto_save > app.auto_save_interval() {
self.save(app, window);
self.last_auto_save = now;

View File

@@ -1481,7 +1481,7 @@ mod glow_integration {
let screen_size_in_pixels: [u32; 2] = window.inner_size().into();
{
let (raw_input, viewport_ui_cb) = {
let viewport = &mut *viewport.borrow_mut();
let egui_winit = viewport.egui_winit.as_mut().unwrap();
@@ -1489,27 +1489,30 @@ mod glow_integration {
integration.pre_update(&window);
// ------------------------------------------------------------
// The update function, which could call immediate viewports,
// so make sure we don't hold any locks here required by the immediate viewports rendeer.
(raw_input, viewport.viewport_ui_cb.clone())
};
let (full_output, app_output) = integration.update(
app.as_mut(),
viewport.viewport_ui_cb.as_deref(),
raw_input,
);
integration.handle_app_output(&window, app_output);
// ------------------------------------------------------------
// The update function, which could call immediate viewports,
// so make sure we don't hold any locks here required by the immediate viewports rendeer.
egui::FullOutput {
platform_output,
textures_delta,
shapes,
viewports,
viewport_commands,
} = full_output;
let full_output =
integration.update(app.as_mut(), viewport_ui_cb.as_deref(), raw_input);
// ------------------------------------------------------------
egui::FullOutput {
platform_output,
textures_delta,
shapes,
viewports,
viewport_commands,
} = full_output;
// ------------------------------------------------------------
{
let viewport = &mut *viewport.borrow_mut();
let egui_winit = viewport.egui_winit.as_mut().unwrap();
integration.post_update(app.as_mut(), &window);
integration.handle_platform_output(
&window,
viewport_id,
@@ -1575,8 +1578,8 @@ mod glow_integration {
integration.post_present(viewport.borrow().window.as_ref().unwrap());
#[cfg(feature = "__screenshot")]
// give it time to settle:
#[cfg(feature = "__screenshot")]
if integration.egui_ctx.frame_nr() == 2 {
if let Ok(path) = std::env::var("EFRAME_SCREENSHOT_TO") {
assert!(
@@ -2381,15 +2384,7 @@ mod wgpu_integration {
shared,
} = running;
let egui::FullOutput {
platform_output,
textures_delta,
shapes,
viewports: mut out_viewports,
viewport_commands,
};
{
let (viewport_ui_cb, raw_input) = {
let mut shared_lock = shared.borrow_mut();
let Some(viewport_id) = shared_lock.viewport_maps.get(&window_id).copied() else {
@@ -2436,62 +2431,81 @@ mod wgpu_integration {
integration.pre_update(&window);
// ------------------------------------------------------------
(viewport_ui_cb.clone(), raw_input)
};
// Runs the update, which could call immediate viewports,
// so make sure we hold no locks here!
let (full_output, app_output) =
integration.update(app.as_mut(), viewport_ui_cb.as_deref(), raw_input);
// ------------------------------------------------------------
// ------------------------------------------------------------
// Runs the update, which could call immediate viewports,
// so make sure we hold no locks here!
let full_output =
integration.update(app.as_mut(), viewport_ui_cb.as_deref(), raw_input);
integration.handle_app_output(&window, app_output);
// ------------------------------------------------------------
FullOutput {
platform_output,
textures_delta,
shapes,
viewports: out_viewports,
viewport_commands,
} = full_output;
let mut shared_lock = shared.borrow_mut();
integration.handle_platform_output(
&window,
viewport_id,
platform_output,
egui_winit.borrow_mut().as_mut().unwrap(),
);
let Some(viewport_id) = shared_lock.viewport_maps.get(&window_id).copied() else {
return EventResult::Wait;
};
let clipped_primitives = integration.egui_ctx.tessellate(shapes);
let Some(viewport) = shared_lock.viewports.get(&viewport_id).cloned() else {
return EventResult::Wait;
};
let screenshot_requested = &mut integration.frame.output.screenshot_requested;
let Viewport {
window, egui_winit, ..
} = viewport;
let pixels_per_point = integration
.egui_ctx
.input_for(viewport_id, |i| i.pixels_per_point());
let Some(window) = window else {
return EventResult::Wait;
};
let screenshot = shared.borrow_mut().painter.paint_and_update_textures(
viewport_id,
pixels_per_point,
app.clear_color(&integration.egui_ctx.style().visuals),
&clipped_primitives,
&textures_delta,
*screenshot_requested,
);
*screenshot_requested = false;
integration.frame.screenshot.set(screenshot);
integration.post_update(app.as_mut(), &window);
integration.post_rendering(app.as_mut(), &window);
integration.post_present(&window);
}
let FullOutput {
platform_output,
textures_delta,
shapes,
viewports: mut out_viewports,
viewport_commands,
} = full_output;
integration.handle_platform_output(
&window,
viewport_id,
platform_output,
egui_winit.borrow_mut().as_mut().unwrap(),
);
let clipped_primitives = integration.egui_ctx.tessellate(shapes);
let screenshot_requested = &mut integration.frame.output.screenshot_requested;
let pixels_per_point = integration
.egui_ctx
.input_for(viewport_id, |i| i.pixels_per_point());
let screenshot = shared.borrow_mut().painter.paint_and_update_textures(
viewport_id,
pixels_per_point,
app.clear_color(&integration.egui_ctx.style().visuals),
&clipped_primitives,
&textures_delta,
*screenshot_requested,
);
*screenshot_requested = false;
integration.frame.screenshot.set(screenshot);
integration.post_rendering(app.as_mut(), &window);
integration.post_present(&window);
let mut shared = shared.borrow_mut();
let SharedState {
viewports,
builders,
painter,
viewport_maps,
} = &mut *shared;
} = &mut *shared_lock;
let mut active_viewports_ids = ViewportIdSet::default();
active_viewports_ids.insert(ViewportId::ROOT);