mirror of
https://github.com/emilk/egui.git
synced 2026-09-02 23:00:04 -04:00
configurable wgpu backend (#2207)
* introduce new wgpu configuration option to allow configuring wgpu renderer * use new options with wgpu web painter * use on_surface_error callback * changelog update * cleanup * changelog and comment fixes
This commit is contained in:
@@ -11,6 +11,7 @@ All notable changes to the `egui-wgpu` integration will be noted in this file.
|
||||
* `PrepareCallback` now passes `wgpu::CommandEncoder` ([#2136](https://github.com/emilk/egui/pull/2136))
|
||||
* Only a single vertex & index buffer is now created and resized when necessary (previously, vertex/index buffers were allocated for every mesh) ([#2148](https://github.com/emilk/egui/pull/2148)).
|
||||
* `Renderer::update_texture` no longer creates a new `wgpu::Sampler` with every new texture ([#2198](https://github.com/emilk/egui/pull/2198))
|
||||
* `Painter`'s instance/device/adapter/surface creation is now configurable via `WgpuConfiguration` ([#2207](https://github.com/emilk/egui/pull/2207))
|
||||
|
||||
## 0.19.0 - 2022-08-20
|
||||
* Enables deferred render + surface state initialization for Android ([#1634](https://github.com/emilk/egui/pull/1634)).
|
||||
|
||||
Reference in New Issue
Block a user