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mirror of https://github.com/emilk/egui.git synced 2026-09-01 14:20:04 -04:00

configurable wgpu backend (#2207)

* introduce new wgpu configuration option to allow configuring wgpu renderer

* use new options with wgpu web painter

* use on_surface_error callback

* changelog update

* cleanup

* changelog and comment fixes
This commit is contained in:
Andreas Reich
2022-10-31 17:57:32 +01:00
committed by GitHub
parent f71cbc2475
commit 4c82519fb8
7 changed files with 164 additions and 91 deletions

View File

@@ -20,8 +20,7 @@ pub mod winit;
use egui::mutex::RwLock;
use std::sync::Arc;
/// Access to the render state for egui, which can be useful in combination with
/// [`egui::PaintCallback`]s for custom rendering using WGPU.
/// Access to the render state for egui.
#[derive(Clone)]
pub struct RenderState {
pub device: Arc<wgpu::Device>,
@@ -30,6 +29,60 @@ pub struct RenderState {
pub renderer: Arc<RwLock<Renderer>>,
}
/// Specifies which action should be taken as consequence of a [`wgpu::SurfaceError`]
pub enum SurfaceErrorAction {
/// Do nothing and skip the current frame.
SkipFrame,
/// Instructs egui to recreate the surface, then skip the current frame.
RecreateSurface,
}
/// Configuration for using wgpu with eframe or the egui-wgpu winit feature.
#[derive(Clone)]
pub struct WgpuConfiguration {
/// Configuration passed on device request.
pub device_descriptor: wgpu::DeviceDescriptor<'static>,
/// Backends that should be supported (wgpu will pick one of these)
pub backends: wgpu::Backends,
/// Present mode used for the primary surface.
pub present_mode: wgpu::PresentMode,
/// Power preference for the adapter.
pub power_preference: wgpu::PowerPreference,
/// Callback for surface errors.
pub on_surface_error: Arc<dyn Fn(wgpu::SurfaceError) -> SurfaceErrorAction>,
}
impl Default for WgpuConfiguration {
fn default() -> Self {
Self {
device_descriptor: wgpu::DeviceDescriptor {
label: Some("egui wgpu device"),
features: wgpu::Features::default(),
limits: wgpu::Limits::default(),
},
backends: wgpu::Backends::PRIMARY | wgpu::Backends::GL,
present_mode: wgpu::PresentMode::AutoVsync,
power_preference: wgpu::PowerPreference::HighPerformance,
on_surface_error: Arc::new(|err| {
if err == wgpu::SurfaceError::Outdated {
// This error occurs when the app is minimized on Windows.
// Silently return here to prevent spamming the console with:
// "The underlying surface has changed, and therefore the swap chain must be updated"
} else {
tracing::warn!("Dropped frame with error: {err}");
}
SurfaceErrorAction::SkipFrame
}),
}
}
}
/// Find the framebuffer format that egui prefers
pub fn preferred_framebuffer_format(formats: &[wgpu::TextureFormat]) -> wgpu::TextureFormat {
for &format in formats {

View File

@@ -4,7 +4,7 @@ use egui::mutex::RwLock;
use tracing::error;
use wgpu::{Adapter, Instance, Surface};
use crate::{renderer, RenderState, Renderer};
use crate::{renderer, RenderState, Renderer, SurfaceErrorAction, WgpuConfiguration};
struct SurfaceState {
surface: Surface,
@@ -15,10 +15,8 @@ struct SurfaceState {
/// Everything you need to paint egui with [`wgpu`] on [`winit`].
///
/// Alternatively you can use [`crate::renderer`] directly.
pub struct Painter<'a> {
power_preference: wgpu::PowerPreference,
device_descriptor: wgpu::DeviceDescriptor<'a>,
present_mode: wgpu::PresentMode,
pub struct Painter {
configuration: WgpuConfiguration,
msaa_samples: u32,
depth_format: Option<wgpu::TextureFormat>,
depth_texture_view: Option<wgpu::TextureView>,
@@ -29,7 +27,7 @@ pub struct Painter<'a> {
surface_state: Option<SurfaceState>,
}
impl<'a> Painter<'a> {
impl Painter {
/// Manages [`wgpu`] state, including surface state, required to render egui.
///
/// Only the [`wgpu::Instance`] is initialized here. Device selection and the initialization
@@ -42,20 +40,11 @@ impl<'a> Painter<'a> {
/// [`set_window()`](Self::set_window) once you have
/// a [`winit::window::Window`] with a valid `.raw_window_handle()`
/// associated.
pub fn new(
backends: wgpu::Backends,
power_preference: wgpu::PowerPreference,
device_descriptor: wgpu::DeviceDescriptor<'a>,
present_mode: wgpu::PresentMode,
msaa_samples: u32,
depth_bits: u8,
) -> Self {
let instance = wgpu::Instance::new(backends);
pub fn new(configuration: WgpuConfiguration, msaa_samples: u32, depth_bits: u8) -> Self {
let instance = wgpu::Instance::new(configuration.backends);
Self {
power_preference,
device_descriptor,
present_mode,
configuration,
msaa_samples,
depth_format: (depth_bits > 0).then(|| wgpu::TextureFormat::Depth32Float),
depth_texture_view: None,
@@ -80,7 +69,8 @@ impl<'a> Painter<'a> {
target_format: wgpu::TextureFormat,
) -> RenderState {
let (device, queue) =
pollster::block_on(adapter.request_device(&self.device_descriptor, None)).unwrap();
pollster::block_on(adapter.request_device(&self.configuration.device_descriptor, None))
.unwrap();
let renderer = Renderer::new(&device, target_format, self.depth_format, self.msaa_samples);
@@ -100,7 +90,7 @@ impl<'a> Painter<'a> {
fn ensure_render_state_for_surface(&mut self, surface: &Surface) {
self.adapter.get_or_insert_with(|| {
pollster::block_on(self.instance.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: self.power_preference,
power_preference: self.configuration.power_preference,
compatible_surface: Some(surface),
force_fallback_adapter: false,
}))
@@ -130,7 +120,7 @@ impl<'a> Painter<'a> {
format,
width: width_in_pixels,
height: height_in_pixels,
present_mode: self.present_mode,
present_mode: self.configuration.present_mode,
alpha_mode: wgpu::CompositeAlphaMode::Auto,
};
@@ -245,19 +235,20 @@ impl<'a> Painter<'a> {
Some(rs) => rs,
None => return,
};
let (width, height) = (surface_state.width, surface_state.height);
let output_frame = match surface_state.surface.get_current_texture() {
Ok(frame) => frame,
Err(wgpu::SurfaceError::Outdated) => {
// This error occurs when the app is minimized on Windows.
// Silently return here to prevent spamming the console with:
// "The underlying surface has changed, and therefore the swap chain must be updated"
return;
}
Err(e) => {
tracing::warn!("Dropped frame with error: {e}");
return;
}
#[allow(clippy::single_match_else)]
Err(e) => match (*self.configuration.on_surface_error)(e) {
SurfaceErrorAction::RecreateSurface => {
self.configure_surface(width, height);
return;
}
SurfaceErrorAction::SkipFrame => {
return;
}
},
};
let mut encoder =
@@ -269,7 +260,7 @@ impl<'a> Painter<'a> {
// Upload all resources for the GPU.
let screen_descriptor = renderer::ScreenDescriptor {
size_in_pixels: [surface_state.width, surface_state.height],
size_in_pixels: [width, height],
pixels_per_point,
};