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Fix some minor clippy lints from the future
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@@ -77,6 +77,7 @@ pub use emath;
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pub use ecolor::hex_color;
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/// The UV coordinate of a white region of the texture mesh.
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///
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/// The default egui texture has the top-left corner pixel fully white.
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/// You need need use a clamping texture sampler for this to work
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/// (so it doesn't do bilinear blending with bottom right corner).
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