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Fix some minor clippy lints from the future

This commit is contained in:
Emil Ernerfeldt
2024-09-18 09:44:23 +02:00
parent 1474c17b0d
commit 4dd89e2052
10 changed files with 12 additions and 11 deletions

View File

@@ -77,6 +77,7 @@ pub use emath;
pub use ecolor::hex_color;
/// The UV coordinate of a white region of the texture mesh.
///
/// The default egui texture has the top-left corner pixel fully white.
/// You need need use a clamping texture sampler for this to work
/// (so it doesn't do bilinear blending with bottom right corner).