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egui_glow: Add function to set the texture filter (#1041)
* Allow setting the scale filter for `glow` backend This commit adds a `set_scale_filter` method to the `glow` painter so that textures can be set to scale using nearest-neighbour scaling rather than linear. This is useful for pixel art. I wasn't entirely sure what kind of API you want for this kind of change so I went with what seemed least intrusive, I don't mind doing something more holistic if this isn't what you had in mind. * Rename scale_filter -> texture_filter * Store the TextureFilter directly * PR link in changelog * Use inter-doc links Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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@@ -2,10 +2,13 @@
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use glow::HasContext;
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use std::option::Option::Some;
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use crate::painter::TextureFilter;
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pub(crate) fn srgbtexture2d(
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gl: &glow::Context,
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is_webgl_1: bool,
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srgb_support: bool,
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texture_filter: TextureFilter,
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data: &[u8],
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w: usize,
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h: usize,
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@@ -20,12 +23,12 @@ pub(crate) fn srgbtexture2d(
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gl.tex_parameter_i32(
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glow::TEXTURE_2D,
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glow::TEXTURE_MAG_FILTER,
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glow::LINEAR as i32,
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texture_filter.glow_code() as i32,
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);
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gl.tex_parameter_i32(
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glow::TEXTURE_2D,
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glow::TEXTURE_MIN_FILTER,
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glow::LINEAR as i32,
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texture_filter.glow_code() as i32,
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);
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gl.tex_parameter_i32(
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glow::TEXTURE_2D,
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