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format: add some blank lines where it was needed
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@@ -38,6 +38,7 @@ pub use epi::NativeOptions;
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#[derive(Debug)]
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enum EventResult {
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Wait,
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/// Causes a synchronous repaint inside the event handler. This should only
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/// be used in special situations if the window must be repainted while
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/// handling a specific event. This occurs on Windows when handling resizes.
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@@ -45,20 +46,28 @@ enum EventResult {
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/// `RepaintNow` creates a new frame synchronously, and should therefore
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/// only be used for extremely urgent repaints.
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RepaintNow,
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/// Queues a repaint for once the event loop handles its next redraw. Exists
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/// so that multiple input events can be handled in one frame. Does not
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/// cause any delay like `RepaintNow`.
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RepaintNext,
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RepaintAt(Instant),
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Exit,
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}
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trait WinitApp {
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fn is_focused(&self) -> bool;
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fn integration(&self) -> Option<&EpiIntegration>;
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fn window(&self) -> Option<&winit::window::Window>;
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fn save_and_destroy(&mut self);
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fn paint(&mut self) -> EventResult;
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fn on_event(
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&mut self,
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event_loop: &EventLoopWindowTarget<UserEvent>,
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