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Revert update to wgpu 0.20 => downgrade to wgpu 0.19.1 (#4559)
0.20 has a bunch of bugs that will be fixed by: * https://github.com/gfx-rs/wgpu/pull/5681 At Rerun, we don't want to wait for the wgpu 0.20.1 patch release before we update egui, so we will temporarily downgrade to wgpu 0.19 After reverting I'll open a new PR that will update to 0.20 again, with the intention of merging that once 0.20.1 is released.
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@@ -294,7 +294,6 @@ impl Renderer {
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// 2: uint color
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attributes: &wgpu::vertex_attr_array![0 => Float32x2, 1 => Float32x2, 2 => Uint32],
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}],
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compilation_options: wgpu::PipelineCompilationOptions::default()
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},
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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@@ -336,7 +335,6 @@ impl Renderer {
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}),
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write_mask: wgpu::ColorWrites::ALL,
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})],
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compilation_options: wgpu::PipelineCompilationOptions::default()
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}),
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multiview: None,
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}
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@@ -77,6 +77,6 @@ rfd = { version = "0.13", optional = true }
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# web:
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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wasm-bindgen = "=0.2.92"
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wasm-bindgen = "=0.2.90"
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wasm-bindgen-futures.workspace = true
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web-sys.workspace = true
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@@ -49,13 +49,11 @@ impl Custom3d {
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module: &shader,
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entry_point: "vs_main",
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buffers: &[],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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},
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point: "fs_main",
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targets: &[Some(wgpu_render_state.target_format.into())],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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}),
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primitive: wgpu::PrimitiveState::default(),
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depth_stencil: None,
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