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Refactor: use if let instead of for on Options (#4934)
This is recommended by `rust-analyzer` It might be a good idea to fix this to appease `rust-analyzer`.
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@@ -1926,10 +1926,10 @@ impl Context {
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paint_widget_id(widget, "hovered", Color32::WHITE);
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paint_widget_id(widget, "hovered", Color32::WHITE);
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}
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}
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}
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}
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for &widget in &clicked {
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if let Some(widget) = clicked {
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paint_widget_id(widget, "clicked", Color32::RED);
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paint_widget_id(widget, "clicked", Color32::RED);
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}
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}
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for &widget in &dragged {
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if let Some(widget) = dragged {
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paint_widget_id(widget, "dragged", Color32::GREEN);
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paint_widget_id(widget, "dragged", Color32::GREEN);
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}
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}
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}
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}
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@@ -1948,10 +1948,10 @@ impl Context {
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paint_widget(widget, "contains_pointer", Color32::BLUE);
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paint_widget(widget, "contains_pointer", Color32::BLUE);
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}
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}
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}
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}
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for widget in &click {
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if let Some(widget) = &click {
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paint_widget(widget, "click", Color32::RED);
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paint_widget(widget, "click", Color32::RED);
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}
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}
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for widget in &drag {
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if let Some(widget) = &drag {
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paint_widget(widget, "drag", Color32::GREEN);
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paint_widget(widget, "drag", Color32::GREEN);
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}
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}
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}
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}
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