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Create a UiBuilder for building Uis (#4969)
* Part of https://github.com/emilk/egui/issues/4634 The goals is to create fewer, more powerful entry points. ### Added * `egui::UiBuilder` * `Ui::allocate_new_ui` * `Ui::new_child` ### Breaking changes * `Ui::new` now takes a `UiBuilder` * Deprecated * `ui.add_visible_ui` * `ui.allocate_ui_at_rect` * `ui.child_ui` * `ui.child_ui_with_id_source` * `ui.push_stack_info`
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@@ -1,4 +1,4 @@
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use egui::{Id, Pos2, Rect, Response, Sense, Ui};
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use egui::{Id, Pos2, Rect, Response, Sense, Ui, UiBuilder};
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#[derive(Clone, Copy)]
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pub(crate) enum CellSize {
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@@ -197,11 +197,12 @@ impl<'l> StripLayout<'l> {
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child_ui_id_source: egui::Id,
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add_cell_contents: impl FnOnce(&mut Ui),
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) -> Ui {
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let mut child_ui = self.ui.child_ui_with_id_source(
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max_rect,
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self.cell_layout,
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child_ui_id_source,
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Some(egui::UiStackInfo::new(egui::UiKind::TableCell)),
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let mut child_ui = self.ui.new_child(
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UiBuilder::new()
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.id_source(child_ui_id_source)
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.ui_stack_info(egui::UiStackInfo::new(egui::UiKind::TableCell))
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.max_rect(max_rect)
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.layout(self.cell_layout),
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);
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if flags.clip {
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