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Create a UiBuilder for building Uis (#4969)
* Part of https://github.com/emilk/egui/issues/4634 The goals is to create fewer, more powerful entry points. ### Added * `egui::UiBuilder` * `Ui::allocate_new_ui` * `Ui::new_child` ### Breaking changes * `Ui::new` now takes a `UiBuilder` * Deprecated * `ui.add_visible_ui` * `ui.allocate_ui_at_rect` * `ui.child_ui` * `ui.child_ui_with_id_source` * `ui.push_stack_info`
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@@ -4,7 +4,7 @@
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use std::sync::Arc;
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use eframe::egui;
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use egui::{mutex::RwLock, Id, InnerResponse, ViewportBuilder, ViewportId};
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use egui::{mutex::RwLock, Id, InnerResponse, UiBuilder, ViewportBuilder, ViewportId};
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// Drag-and-drop between windows is not yet implemented, but if you wanna work on it, enable this:
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pub const DRAG_AND_DROP_TEST: bool = false;
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@@ -460,7 +460,7 @@ fn drop_target<R>(
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let available_rect = ui.available_rect_before_wrap();
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let inner_rect = available_rect.shrink2(margin);
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let mut content_ui = ui.child_ui(inner_rect, *ui.layout(), None);
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let mut content_ui = ui.new_child(UiBuilder::new().max_rect(inner_rect));
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let ret = body(&mut content_ui);
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let outer_rect =
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