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https://github.com/emilk/egui.git
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Better handling of forcibly trying to shink something that can't be
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@@ -179,10 +179,18 @@ impl Resize {
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let inner_rect = Rect::from_min_size(region.cursor(), state.size);
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let desired_size = {
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let mut contents_region = region.child_region(inner_rect);
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contents_region.clip_rect = region
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.clip_rect()
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.intersect(&inner_rect.expand(region.style().clip_rect_margin));
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// region.debug_text_at(
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// inner_rect.min + last_frame_size,
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// &format!("last_frame_size: {:?}", last_frame_size),
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// );
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// If we pull the resize handle to shrink, we want to TRY to shink it.
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// After laying out the contents, we might be much bigger.
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// In those cases we don't want the clip_rect too be smaller, because
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// In those cases we don't want the clip_rect to be smaller, because
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// then we will clip the contents of the region even thought the result gets larger. This is simply ugly!
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contents_region.clip_rect.max = contents_region
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.clip_rect
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@@ -8,6 +8,7 @@ pub struct State {
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pub show_scroll: bool, // TODO: default value?
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}
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// TODO: rename VScroll
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#[derive(Clone, Debug)]
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pub struct ScrollArea {
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max_height: f32,
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@@ -59,29 +60,44 @@ impl ScrollArea {
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// outer: size of scroll area including scroll bar(s)
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// inner: excluding scroll bar(s). The area we clip the contents to.
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let scroll_bar_width = 16.0;
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let max_scroll_bar_width = 16.0;
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let current_scroll_bar_width = if state.show_scroll || !self.auto_hide_scroll {
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max_scroll_bar_width // TODO: animate?
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} else {
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0.0
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};
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let outer_size = vec2(
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outer_region.available_width(),
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outer_region.available_height().min(self.max_height),
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);
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let outer_rect = Rect::from_min_size(outer_region.cursor, outer_size);
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let inner_size = if state.show_scroll || !self.auto_hide_scroll {
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outer_size - vec2(scroll_bar_width, 0.0) // TODO: animate?
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} else {
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outer_size
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};
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let inner_size = outer_size - vec2(current_scroll_bar_width, 0.0);
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let inner_rect = Rect::from_min_size(outer_region.cursor, inner_size);
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let mut content_region = outer_region.child_region(Rect::from_min_size(
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outer_region.cursor() - state.offset,
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vec2(inner_size.x, f32::INFINITY),
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));
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content_region.clip_rect = outer_region.clip_rect().intersect(&inner_rect);
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// content_region.clip_rect = outer_region.clip_rect().intersect(&inner_rect);
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content_region.clip_rect = outer_region.clip_rect(); // Nice handling of forced resizing beyon the possible
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add_contents(&mut content_region);
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let content_size = content_region.bounding_size();
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let inner_rect = Rect::from_min_size(
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inner_rect.min,
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vec2(
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inner_rect.width().max(content_size.x), // Expand width to fit content
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inner_rect.height(),
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),
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);
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let outer_rect = Rect::from_min_size(
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inner_rect.min,
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inner_rect.size() + vec2(current_scroll_bar_width, 0.0),
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);
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let content_interact = outer_region.interact_rect(&inner_rect, scroll_area_id.with("area"));
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if content_interact.active {
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// Dragging scroll area to scroll:
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@@ -166,10 +182,11 @@ impl ScrollArea {
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}
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// let size = content_size.min(inner_rect.size());
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let size = vec2(
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content_size.x, // ignore inner_rect, i.e. try to expand horizontally if necessary
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content_size.y.min(inner_rect.size().y), // respect vertical height.
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);
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// let size = vec2(
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// content_size.x, // ignore inner_rect, i.e. try to expand horizontally if necessary
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// content_size.y.min(inner_rect.size().y), // respect vertical height.
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// );
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let size = outer_rect.size();
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outer_region.reserve_space(size, None);
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state.offset.y = state.offset.y.min(content_size.y - inner_rect.height());
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