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Add option to debug paint clip rects
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@@ -1,7 +1,13 @@
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#![allow(clippy::identity_op)]
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/// Outputs render info in a format suitable for e.g. OpenGL.
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use crate::{color::Color, fonts::Fonts, math::*, types::PaintCmd};
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use crate::{
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color::{srgba, Color},
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fonts::Fonts,
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math::*,
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types::PaintCmd,
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Outline,
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};
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const WHITE_UV: (u16, u16) = (1, 1);
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@@ -239,6 +245,17 @@ use self::PathType::*;
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pub struct MesherOptions {
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pub anti_alias: bool,
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pub aa_size: f32,
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pub debug_paint_clip_rects: bool,
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}
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impl Default for MesherOptions {
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fn default() -> Self {
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Self {
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anti_alias: true,
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aa_size: 1.0,
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debug_paint_clip_rects: false,
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}
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}
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}
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pub fn fill_closed_path(
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@@ -506,6 +523,21 @@ pub fn mesh_paint_commands(
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if batches.is_empty() || batches.last().unwrap().0 != clip_rect {
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batches.push((clip_rect, Mesh::default()));
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if options.debug_paint_clip_rects && !clip_rect.is_empty() {
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let out_mesh = &mut batches.last_mut().unwrap().1;
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mesh_command(
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options,
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fonts,
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PaintCmd::Rect {
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rect: clip_rect,
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corner_radius: 0.0,
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fill_color: Some(srgba(50, 100, 200, 64)),
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outline: Some(Outline::new(1.0, srgba(200, 200, 200, 255))),
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},
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out_mesh,
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)
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}
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}
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let out_mesh = &mut batches.last_mut().unwrap().1;
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