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https://github.com/emilk/egui.git
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[refactor] rename 'example' to 'demo', and add simple example_glium
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@@ -1,70 +1,34 @@
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#![deny(warnings)]
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#![warn(clippy::all)]
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use egui_glium::{persistence::Persistence, RunMode, Runner};
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const APP_KEY: &str = "app";
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/// We dervive Deserialize/Serialize so we can persist app state on shutdown.
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#[derive(Default, serde::Deserialize, serde::Serialize)]
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struct MyApp {
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egui_example_app: egui::ExampleApp,
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frames_painted: u64,
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counter: u64,
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}
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impl egui_glium::App for MyApp {
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fn ui(&mut self, ui: &mut egui::Ui, runner: &mut Runner) {
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self.egui_example_app.ui(ui, "");
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use egui::*;
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let mut ui = ui.centered_column(ui.available().width().min(480.0));
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ui.set_layout(Layout::vertical(Align::Min));
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ui.add(label!("Egui inside of Glium").text_style(TextStyle::Heading));
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if ui.add(Button::new("Quit")).clicked {
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runner.quit();
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return;
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/// This function will be called whenever the Ui needs to be shown,
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/// which may be many times per second.
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fn ui(&mut self, ui: &mut egui::Ui, _: &mut Runner) {
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if ui.button("Increment").clicked {
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self.counter += 1;
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}
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ui.add(
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label!(
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"CPU usage: {:.2} ms / frame (excludes painting)",
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1e3 * runner.cpu_time()
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)
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.text_style(TextStyle::Monospace),
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);
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ui.separator();
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ui.horizontal(|ui| {
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let mut run_mode = runner.run_mode();
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ui.label("Run mode:");
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ui.radio_value("Continuous", &mut run_mode, RunMode::Continuous)
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.tooltip_text("Repaint everything each frame");
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ui.radio_value("Reactive", &mut run_mode, RunMode::Reactive)
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.tooltip_text("Repaint when there are animations or input (e.g. mouse movement)");
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runner.set_run_mode(run_mode);
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});
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if runner.run_mode() == RunMode::Continuous {
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ui.add(
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label!("Repainting the UI each frame. FPS: {:.1}", runner.fps())
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.text_style(TextStyle::Monospace),
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);
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} else {
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ui.label("Only running UI code when there are animations or input");
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if ui.button("Reset").clicked {
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self.counter = 0;
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}
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self.frames_painted += 1;
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ui.label(format!("Total frames painted: {}", self.frames_painted));
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ui.label(format!("Counter: {}", self.counter));
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}
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fn on_exit(&mut self, persistence: &mut Persistence) {
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persistence.set_value(APP_KEY, self);
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persistence.set_value(APP_KEY, self); // Save app state
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}
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}
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fn main() {
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let title = "Egui glium example";
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let persistence = Persistence::from_path(".egui_example_glium.json".into());
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let app: MyApp = persistence.get_value(APP_KEY).unwrap_or_default();
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let title = "My Egui Window";
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let persistence = Persistence::from_path(".egui_example_glium.json".into()); // Where to persist app state
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let app: MyApp = persistence.get_value(APP_KEY).unwrap_or_default(); // Restore `MyApp` from file, or create new `MyApp`.
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egui_glium::run(title, RunMode::Reactive, persistence, app);
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}
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