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refactor: group mouse input into own struct

This commit is contained in:
Emil Ernerfeldt
2020-05-21 10:20:16 +02:00
parent 538db9005e
commit 620442a64b
11 changed files with 94 additions and 70 deletions

View File

@@ -147,7 +147,7 @@ impl ScrollArea {
// Dragg contents to scroll (for touch screens mostly):
let content_interact = ui.interact_rect(inner_rect, id.with("area"));
if content_interact.active {
state.offset.y -= ui.input().mouse_move.y;
state.offset.y -= ui.input().mouse.delta.y;
}
}
@@ -181,11 +181,11 @@ impl ScrollArea {
let interact_id = id.with("vertical");
let handle_interact = ui.interact_rect(handle_rect, interact_id);
if let Some(mouse_pos) = ui.input().mouse_pos {
if let Some(mouse_pos) = ui.input().mouse.pos {
if handle_interact.active {
if inner_rect.top() <= mouse_pos.y && mouse_pos.y <= inner_rect.bottom() {
state.offset.y +=
ui.input().mouse_move.y * content_size.y / inner_rect.height();
ui.input().mouse.delta.y * content_size.y / inner_rect.height();
}
} else {
// Check for mouse down outside handle: