1
0
mirror of https://github.com/emilk/egui.git synced 2026-08-31 13:50:04 -04:00

refactor: group mouse input into own struct

This commit is contained in:
Emil Ernerfeldt
2020-05-21 10:20:16 +02:00
parent 538db9005e
commit 620442a64b
11 changed files with 94 additions and 70 deletions

View File

@@ -45,28 +45,7 @@ pub struct RawInput {
/// What emigui maintains
#[derive(Clone, Debug, Default)]
pub struct GuiInput {
// TODO: mouse: Mouse as separate
//
/// Is the button currently down?
/// true the frame when it is pressed,
/// false the frame it is released.
pub mouse_down: bool,
/// The mouse went from !down to down
pub mouse_pressed: bool,
/// The mouse went from down to !down
pub mouse_released: bool,
/// Current position of the mouse in points.
/// None for touch screens when finger is not down.
pub mouse_pos: Option<Pos2>,
/// How much the mouse moved compared to last frame, in points.
pub mouse_move: Vec2,
/// Current velocity of mouse cursor, if any.
pub mouse_velocity: Vec2,
pub mouse: MouseInput,
/// How many pixels the user scrolled
pub scroll_delta: Vec2,
@@ -99,6 +78,31 @@ pub struct GuiInput {
pub web: Option<Web>,
}
/// What emigui maintains
#[derive(Clone, Debug, Default)]
pub struct MouseInput {
/// Is the button currently down?
/// true the frame when it is pressed,
/// false the frame it is released.
pub down: bool,
/// The mouse went from !down to down
pub pressed: bool,
/// The mouse went from down to !down
pub released: bool,
/// Current position of the mouse in points.
/// None for touch screens when finger is not down.
pub pos: Option<Pos2>,
/// How much the mouse moved compared to last frame, in points.
pub delta: Vec2,
/// Current velocity of mouse cursor.
pub velocity: Vec2,
}
#[derive(Clone, Debug, Default, Eq, Ord, PartialEq, PartialOrd, Deserialize)]
#[serde(default)]
pub struct Web {
@@ -147,22 +151,9 @@ pub enum Key {
impl GuiInput {
pub fn from_last_and_new(last: &RawInput, new: &RawInput) -> GuiInput {
let mouse_move = new
.mouse_pos
.and_then(|new| last.mouse_pos.map(|last| new - last))
.unwrap_or_default();
let dt = (new.time - last.time) as f32;
let mut mouse_velocity = mouse_move / dt;
if !mouse_velocity.is_finite() {
mouse_velocity = Vec2::zero();
}
GuiInput {
mouse_down: new.mouse_down && new.mouse_pos.is_some(),
mouse_pressed: !last.mouse_down && new.mouse_down,
mouse_released: last.mouse_down && !new.mouse_down,
mouse_pos: new.mouse_pos,
mouse_move,
mouse_velocity,
mouse: MouseInput::from_last_and_new(last, new),
scroll_delta: new.scroll_delta,
screen_size: new.screen_size,
pixels_per_point: new.pixels_per_point.unwrap_or(1.0),
@@ -177,6 +168,28 @@ impl GuiInput {
}
}
impl MouseInput {
pub fn from_last_and_new(last: &RawInput, new: &RawInput) -> MouseInput {
let delta = new
.mouse_pos
.and_then(|new| last.mouse_pos.map(|last| new - last))
.unwrap_or_default();
let dt = (new.time - last.time) as f32;
let mut velocity = delta / dt;
if !velocity.is_finite() {
velocity = Vec2::zero();
}
MouseInput {
down: new.mouse_down && new.mouse_pos.is_some(),
pressed: !last.mouse_down && new.mouse_down,
released: last.mouse_down && !new.mouse_down,
pos: new.mouse_pos,
delta,
velocity,
}
}
}
impl RawInput {
pub fn ui(&self, ui: &mut crate::Ui) {
use crate::label;
@@ -200,16 +213,11 @@ impl RawInput {
impl GuiInput {
pub fn ui(&self, ui: &mut crate::Ui) {
use crate::label;
ui.add(label!("mouse_down: {}", self.mouse_down));
ui.add(label!("mouse_pressed: {}", self.mouse_pressed));
ui.add(label!("mouse_released: {}", self.mouse_released));
ui.add(label!("mouse_pos: {:?}", self.mouse_pos));
ui.add(label!("mouse_move: {:?}", self.mouse_move));
ui.add(label!(
"mouse_velocity: [{:3.0} {:3.0}] points/sec",
self.mouse_velocity.x,
self.mouse_velocity.y
));
crate::containers::CollapsingHeader::new("mouse")
.default_open(true)
.show(ui, |ui| {
self.mouse.ui(ui);
});
ui.add(label!("scroll_delta: {:?}", self.scroll_delta));
ui.add(label!("screen_size: {:?}", self.screen_size));
ui.add(label!("pixels_per_point: {}", self.pixels_per_point));
@@ -223,6 +231,22 @@ impl GuiInput {
}
}
impl MouseInput {
pub fn ui(&self, ui: &mut crate::Ui) {
use crate::label;
ui.add(label!("down: {}", self.down));
ui.add(label!("pressed: {}", self.pressed));
ui.add(label!("released: {}", self.released));
ui.add(label!("pos: {:?}", self.pos));
ui.add(label!("delta: {:?}", self.delta));
ui.add(label!(
"velocity: [{:3.0} {:3.0}] points/sec",
self.velocity.x,
self.velocity.y
));
}
}
impl Web {
pub fn ui(&self, ui: &mut crate::Ui) {
use crate::label;