mirror of
https://github.com/emilk/egui.git
synced 2026-08-29 04:40:03 -04:00
Add drag-to-open for collapsible panels (#8363)
A fully collapsed `show_collapsible` panel now leaves a thin grab handle at its fixed edge, invisible until hovered. Dragging it out past `min_size` (or double-clicking it) reopens the panel. Opt out with `panel.drag_to_open(false)`. --------- Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -18,14 +18,24 @@
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use emath::GuiRounding as _;
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use crate::{
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Align, Context, CursorIcon, Frame, Id, InnerResponse, Layout, Margin, NumExt as _, Rangef,
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Rect, Response, Sense, Stroke, Ui, UiBuilder, UiKind, UiStackInfo, Vec2, lerp,
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Align, Context, CursorIcon, Frame, Id, InnerResponse, LayerId, Layout, Margin, NumExt as _,
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Order, Rangef, Rect, Response, Sense, Stroke, Ui, UiBuilder, UiKind, UiStackInfo, Vec2, lerp,
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};
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fn animate_expansion(ctx: &Context, id: Id, is_expanded: bool) -> f32 {
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ctx.animate_bool_responsive(id, is_expanded)
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}
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/// [`Id`] of a panel's resize-handle widget.
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///
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/// A panel registers its handle under this same id whether it is open,
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/// mid-slide, or fully collapsed — that is what lets one uninterrupted drag
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/// collapse the panel and pull it back open. [`Panel::show_switched`] points
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/// both of its panels at one shared handle the same way.
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fn resize_widget_id(id_source: Id) -> Id {
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id_source.with("__resize")
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}
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/// State regarding panels.
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#[derive(Clone, Copy, Debug)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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@@ -198,6 +208,7 @@ pub struct Panel {
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id: Id,
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frame: Option<Frame>,
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resizable: bool,
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drag_to_open: bool,
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show_separator_line: bool,
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/// _Outer_ size (including [`Frame`] margin & border):
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@@ -283,6 +294,7 @@ impl Panel {
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id: id.into(),
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frame: None,
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resizable: true,
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drag_to_open: true,
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show_separator_line: true,
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default_outer_size,
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outer_size_range,
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@@ -312,6 +324,24 @@ impl Panel {
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self
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}
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/// Can a fully collapsed panel be dragged back open?
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///
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/// Default: `true`.
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///
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/// When enabled, a panel that [`Self::show_collapsible`] has collapsed all
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/// the way still leaves a thin grab handle at its fixed edge. The handle is
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/// invisible until hovered, at which point it lights up like a normal resize
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/// handle. Dragging it outward past [`Self::min_size`] — or double-clicking
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/// it — reopens the panel.
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///
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/// This is the counterpart to drag-to-collapse, and like it requires
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/// [`Self::resizable`] to be `true`.
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#[inline]
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pub fn drag_to_open(mut self, drag_to_open: bool) -> Self {
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self.drag_to_open = drag_to_open;
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self
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}
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/// Show a separator line, even when not interacting with it?
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///
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/// The separator line sits on the panel's inner edge, i.e. the edge facing the rest of the ui.
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@@ -415,6 +445,9 @@ impl Panel {
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/// to `true` if the user drags the handle outward while the panel is closed.
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/// When [`Self::resizable`] is `true`, double-clicking the resize edge also
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/// flips `*is_expanded`.
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///
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/// A fully collapsed panel keeps a thin grab handle at its fixed edge, so the
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/// user can drag it back open. See [`Self::drag_to_open`] to opt out.
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pub fn show_collapsible<R>(
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self,
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ui: &mut Ui,
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@@ -424,10 +457,11 @@ impl Panel {
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let how_expanded = animate_expansion(ui, self.id.with("animation"), *is_expanded);
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if how_expanded == 0.0 {
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// Panel is fully closed. If the user is still dragging the resize handle
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// from a previous frame, keep its widget id alive so they can drag the
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// panel back out without releasing.
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self.keep_drag_alive_for_reopen(ui, is_expanded);
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// Panel is fully closed, but we still leave a grab handle at its fixed
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// edge so the user can drag it back open.
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if self.resizable && self.drag_to_open {
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self.collapsed_resize_handle(ui, is_expanded);
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}
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// Make sure the ids of the next widgets are the same whether we show the panel or not:
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ui.skip_ahead_auto_ids(1);
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@@ -436,7 +470,7 @@ impl Panel {
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// Don't lose the drag during the slide-back-open animation:
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let drag_in_progress = ui
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.read_response(self.id.with("__resize"))
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.read_response(self.resize_id())
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.is_some_and(|r| r.dragged());
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let panel = if how_expanded < 1.0 {
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@@ -549,20 +583,11 @@ impl Panel {
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// Is the resize handle currently being dragged?
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let drag_in_progress = ui
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.read_response(resize_id_source.with("__resize"))
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.read_response(resize_widget_id(resize_id_source))
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.is_some_and(|r| r.dragged());
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let animation_id = expanded_panel.id.with("animation");
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// While the user is dragging, snap the animation to the target so the
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// drag (which sets `outer_size` directly from the pointer) doesn't fight
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// a simultaneous slide. Without this, drag-to-expand visibly jumps as
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// the slide animation tries to grow from 0 while the pointer is already
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// at the expanded size.
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let how_expanded = if drag_in_progress {
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ui.animate_bool_with_time(animation_id, *is_expanded, 0.0)
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} else {
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animate_expansion(ui, animation_id, *is_expanded)
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};
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let how_expanded = animate_expansion(ui, animation_id, *is_expanded);
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// When expanding, the user sees the expanded content the moment animation starts.
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// When collapsing, keep showing the expanded content until past the midpoint,
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@@ -585,7 +610,19 @@ impl Panel {
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let panel = if how_expanded < 1.0 {
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// Animate the visible size from collapsed_size to expanded_size,
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// so the slide picks up where the collapsed panel left off.
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let expanded_size = expanded_panel.outer_size(ui);
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let expanded_size = if drag_in_progress {
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// During a drag the pointer sets the size, clamped to `min_size`
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// — so that, not the (stale) persisted size, is where the slide
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// meets the collapsed panel, whether opening or closing. Get it
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// wrong and the panel jumps the gap between the two sizes in one
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// frame.
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expanded_panel
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.outer_size_range
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.min
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.at_least(collapse_threshold)
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} else {
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expanded_panel.outer_size(ui)
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};
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let visible_size = lerp(collapse_threshold..=expanded_size, how_expanded);
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let slide_fraction = if 0.0 < expanded_size {
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visible_size / expanded_size
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@@ -702,7 +739,7 @@ impl Panel {
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// released size gets persisted into [`PanelState`] — without this the
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// store-skipped-during-drag rule would leave the stored size at the
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// pre-drag value.
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let resize_id = self.resize_id_source.unwrap_or(id).with("__resize");
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let resize_id = self.resize_id();
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let resize_response = parent_ui.read_response(resize_id);
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// Double-click on the resize edge toggles `*is_expanded` for the
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@@ -860,19 +897,25 @@ impl Panel {
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.store(parent_ui, id);
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}
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// Hide the separator once the panel is mostly slid off — at that point
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// the line would just be a stray dash hovering near the parent edge.
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if 0.01 < self.slide_fraction {
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let stroke = if is_resizing {
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parent_ui.style().visuals.widgets.active.fg_stroke // highly visible
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} else if resize_hover {
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parent_ui.style().visuals.widgets.hovered.fg_stroke // highly visible
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} else if show_separator_line {
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// TODO(emilk): distinguish resizable from non-resizable
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parent_ui.style().visuals.widgets.noninteractive.bg_stroke // dim
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} else {
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Stroke::NONE
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};
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// The highlight follows the pointer all the way down to zero size, where
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// `collapsed_resize_handle` picks it straight up again — so the user never
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// loses sight of the edge they are dragging. The dim idle separator does
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// get hidden once the panel is mostly slid off, since there it would just
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// be a stray dash hovering near the parent edge.
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let stroke = if is_resizing {
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parent_ui.style().visuals.widgets.active.fg_stroke // highly visible
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} else if resize_hover {
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parent_ui.style().visuals.widgets.hovered.fg_stroke // highly visible
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} else if show_separator_line && 0.01 < self.slide_fraction {
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// TODO(emilk): distinguish resizable from non-resizable
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parent_ui.style().visuals.widgets.noninteractive.bg_stroke // dim
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} else {
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Stroke::NONE
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};
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if 0.0 < stroke.width {
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// Nudged inward, to keep the line inside the panel's own (shifted)
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// rect: `parent_ui`'s painter sits below the panels that come after
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// this one, so anything drawn past the fixed edge is covered by them.
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// TODO(emilk): draw line on top of all panels in this ui when https://github.com/emilk/egui/issues/1516 is done
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// The line goes just _outside_ the frame's outline, in the room `resolve_frame`
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@@ -893,6 +936,13 @@ impl Panel {
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inner_response
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}
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/// [`Id`] of this panel's resize-handle widget.
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///
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/// See [`resize_widget_id`] for why open and collapsed panels must share it.
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fn resize_id(&self) -> Id {
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resize_widget_id(self.resize_id_source.unwrap_or(self.id))
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}
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/// The configured [`Frame`], or the default side/top panel frame for this [`Ui`].
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fn resolve_frame(&self, ui: &Ui) -> Frame {
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let mut frame = self
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@@ -918,48 +968,91 @@ impl Panel {
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frame
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}
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/// Panel is fully closed. If the user is still dragging the resize handle
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/// from the frame the panel closed on, keep its widget id registered so the
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/// drag survives, and reopen if they drag back past the minimum size.
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fn keep_drag_alive_for_reopen(&self, ui: &Ui, is_expanded: &mut bool) {
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let resize_id = self.id.with("__resize");
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let Some(resize_response) = ui.read_response(resize_id) else {
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return;
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};
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if !resize_response.dragged() {
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return;
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}
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let Some(pointer) = resize_response.interact_pointer_pos() else {
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return;
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};
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/// The grab handle of a fully collapsed panel: a thin strip along the panel's
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/// fixed edge, invisible until hovered.
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///
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/// Dragging it outward past the minimum size — or double-clicking it —
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/// reopens the panel. Registering it under the same id as the expanded
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/// panel's resize handle also keeps an in-progress drag-to-collapse gesture
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/// alive, so the user can drag the panel straight back out without releasing.
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fn collapsed_resize_handle(&self, ui: &Ui, is_expanded: &mut bool) {
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let side = self.side;
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let axis = side.axis();
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// Re-register the resize widget at the (now collapsed) fixed edge so its
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// id stays alive in egui's interaction state.
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let available_rect = ui.available_rect_before_wrap();
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let fixed_edge_pos = self.side.fixed_pos(available_rect);
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let cross_range = available_rect.range_along(self.side.cross_axis());
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let resize_rect = if self.side.axis() == 0 {
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let fixed_edge_pos = side.fixed_pos(available_rect);
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let cross_range = available_rect.range_along(side.cross_axis());
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// The strip lies just _inside_ the fixed edge, so it never reaches
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// outside the area the panel is allowed to occupy.
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let mut resize_rect = if axis == 0 {
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Rect::from_x_y_ranges(Rangef::point(fixed_edge_pos), cross_range)
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} else {
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Rect::from_x_y_ranges(cross_range, Rangef::point(fixed_edge_pos))
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};
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let grab = ui.style().interaction.resize_grab_radius_side;
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let resize_rect = resize_rect.expand2(grab * self.side.axis_unit());
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ui.interact(resize_rect, resize_id, Sense::drag());
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side.set_rect_size(
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&mut resize_rect,
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ui.style().interaction.resize_grab_radius_side,
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);
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// Keep the resize cursor while the user is still holding the drag.
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// Otherwise the cursor would snap back to the default the moment the
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// panel closed, even though the gesture is still ongoing.
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ui.set_cursor_icon(self.cursor_icon(0.0));
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let resize_id = self.resize_id();
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let response = ui.interact(resize_rect, resize_id, Sense::click_and_drag());
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// Signed distance from the fixed edge to the pointer along the panel's
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// axis. Only counts as "pulled outward" while positive — going past the
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// fixed edge gives a negative value, NOT a mirrored positive one (no
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// `.abs()`), so dragging past the screen edge can't spuriously reopen.
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let dragged_size = -self.side.sign() * (pointer[self.side.axis()] - fixed_edge_pos);
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if self.outer_size_range.min < dragged_size {
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if response.double_clicked() {
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*is_expanded = true;
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}
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if response.hovered() || response.dragged() {
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// Advertise that the panel can be pulled out. Also keeps the resize
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// cursor for a drag that started before the panel closed, instead of
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// snapping back to the default mid-gesture.
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ui.set_cursor_icon(self.cursor_icon(0.0));
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}
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if response.dragged()
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&& let Some(pointer) = response.interact_pointer_pos()
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{
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// Signed distance from the fixed edge to the pointer along the panel's
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// axis. Only counts as "pulled outward" while positive — going past the
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// fixed edge gives a negative value, NOT a mirrored positive one (no
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// `.abs()`), so dragging past the screen edge can't spuriously reopen.
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//
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// We require the full minimum size, so the panel never jumps ahead of
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// the pointer: it opens exactly when the drag reaches the size it will
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// open at, and follows the pointer from there.
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let dragged_size = -side.sign() * (pointer[axis] - fixed_edge_pos);
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if self.outer_size_range.min < dragged_size {
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*is_expanded = true;
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}
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}
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// Invisible until hovered, so the handle doesn't read as a stray line at
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// the edge of the screen.
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let stroke = if response.dragged() {
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ui.style().visuals.widgets.active.fg_stroke
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} else if response.hovered() {
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ui.style().visuals.widgets.hovered.fg_stroke
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} else {
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Stroke::NONE
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};
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if 0.0 < stroke.width {
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// The collapsed panel occupies no space of its own, so the line has to
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// go _inside_ the area the following panels use — which means painting
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// in a layer above them, or they would cover it.
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// TODO(emilk): use the panel's own layer once https://github.com/emilk/egui/issues/1516 is done
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let painter = ui
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.ctx()
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.layer_painter(LayerId::new(Order::Middle, resize_id))
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.with_clip_rect(resize_rect);
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// Nudge the line inward so it isn't half-clipped by the edge.
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let line_pos = fixed_edge_pos - 0.5 * side.sign() * stroke.width;
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if axis == 0 {
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painter.vline(line_pos, cross_range, stroke);
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} else {
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painter.hline(cross_range, line_pos, stroke);
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}
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}
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}
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/// Get the current _outer_ width or height of the panel (from previous frame),
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@@ -994,7 +1087,7 @@ impl Panel {
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// Use `resize_id_source` so collapsed/expanded panels in
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// `show_switched` share one resize widget.
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let resize_id = self.resize_id_source.unwrap_or(self.id).with("__resize");
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let resize_id = self.resize_id();
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let resize_rect = Rect::from_x_y_ranges(resize_x, resize_y).expand2(amount);
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ui.interact(resize_rect, resize_id, Sense::click_and_drag())
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}
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@@ -361,7 +361,8 @@ impl WrapApp {
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let mut cmd = Command::Nothing;
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egui::Panel::left("backend_panel")
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.resizable(false)
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.resizable(true)
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.size_range(280..=400)
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.show_collapsible(ui, &mut is_open, |ui| {
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ui.add_space(4.0);
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ui.vertical_centered(|ui| {
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@@ -94,10 +94,10 @@ impl crate::View for Panels {
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bottom,
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egui::Panel::bottom("bottom_panel_collapsed")
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.resizable(true)
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.default_size(20.0),
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.exact_size(20.0),
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egui::Panel::bottom("bottom_panel_expanded")
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.resizable(true)
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.max_size(128.0),
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.size_range(64.0..=128.0),
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|ui, expanded| {
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if expanded {
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ui.vertical_centered(|ui| {
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@@ -170,6 +170,14 @@ impl From<&RangeInclusive<f32>> for Rangef {
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}
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}
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/// Makes specifying size ranges slightly more convenient (no need for the extra `.0` suffixes)
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impl From<RangeInclusive<i32>> for Rangef {
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#[inline]
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fn from(range: RangeInclusive<i32>) -> Self {
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Self::new(*range.start() as _, *range.end() as _)
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}
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}
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impl From<RangeFrom<f32>> for Rangef {
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#[inline]
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fn from(range: RangeFrom<f32>) -> Self {
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