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mirror of https://github.com/emilk/egui.git synced 2026-08-29 04:40:03 -04:00

Prevent accidentally dropping TexturesDelta (#8356)

We had a ton of issues around `TexturesDelta` that weren't properly
applied because we early-out of some function:
* https://github.com/emilk/egui/pull/8313
* https://github.com/emilk/egui/pull/8250
* https://github.com/emilk/egui/pull/8279

This PR changes texture updates, so that we always store them after
taking them out of `FullOutput` and keep the delta around until it's
actually applied (by passing &mut refs and draining instead of
iterating). So even if we add a new early return somewhere, that can't
break texture updates.

It also optimizes `TexturesDelta::append` by dropping any previous
deltas if there's a new `whole` delta or a `free`.

It also adds a debug assert that any `TexturesDelta` is empty when
dropped, as an additional safeguard in case the bug sneaks back in.

---------

Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Lucas Meurer
2026-07-29 18:16:48 +02:00
committed by GitHub
parent d99b665ec0
commit 6268c84d8a
21 changed files with 291 additions and 130 deletions

View File

@@ -358,17 +358,21 @@ impl Painter {
screen_size_px: [u32; 2],
pixels_per_point: f32,
clipped_primitives: &[egui::ClippedPrimitive],
textures_delta: &egui::TexturesDelta,
textures_delta: &mut egui::TexturesDelta,
) {
profiling::function_scope!();
for (id, image_delta) in &textures_delta.set {
self.set_texture(*id, image_delta);
#[expect(clippy::iter_over_hash_type)] // Order doesn't matter here
for (id, image_deltas) in textures_delta.set.drain() {
for image_delta in image_deltas {
self.set_texture(id, &image_delta);
}
}
self.paint_primitives(screen_size_px, pixels_per_point, clipped_primitives);
for &id in &textures_delta.free {
#[expect(clippy::iter_over_hash_type)] // Order doesn't matter here
for id in textures_delta.free.drain() {
self.free_texture(id);
}
}

View File

@@ -107,8 +107,11 @@ impl EguiGlow {
let shapes = std::mem::take(&mut self.shapes);
let mut textures_delta = std::mem::take(&mut self.textures_delta);
for (id, image_delta) in textures_delta.set {
self.painter.set_texture(id, &image_delta);
#[expect(clippy::iter_over_hash_type)] // Order doesn't matter here
for (id, image_deltas) in textures_delta.set.drain() {
for image_delta in image_deltas {
self.painter.set_texture(id, &image_delta);
}
}
let pixels_per_point = self.pixels_per_point;
@@ -117,7 +120,8 @@ impl EguiGlow {
self.painter
.paint_primitives(dimensions, pixels_per_point, &clipped_primitives);
for id in textures_delta.free.drain(..) {
#[expect(clippy::iter_over_hash_type)] // Order doesn't matter here
for id in textures_delta.free.drain() {
self.painter.free_texture(id);
}
}