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mirror of https://github.com/emilk/egui.git synced 2026-08-29 04:40:03 -04:00

Prevent accidentally dropping TexturesDelta (#8356)

We had a ton of issues around `TexturesDelta` that weren't properly
applied because we early-out of some function:
* https://github.com/emilk/egui/pull/8313
* https://github.com/emilk/egui/pull/8250
* https://github.com/emilk/egui/pull/8279

This PR changes texture updates, so that we always store them after
taking them out of `FullOutput` and keep the delta around until it's
actually applied (by passing &mut refs and draining instead of
iterating). So even if we add a new early return somewhere, that can't
break texture updates.

It also optimizes `TexturesDelta::append` by dropping any previous
deltas if there's a new `whole` delta or a `free`.

It also adds a debug assert that any `TexturesDelta` is empty when
dropped, as an additional safeguard in case the bug sneaks back in.

---------

Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Lucas Meurer
2026-07-29 18:16:48 +02:00
committed by GitHub
parent d99b665ec0
commit 6268c84d8a
21 changed files with 291 additions and 130 deletions

View File

@@ -147,7 +147,7 @@ impl<'a, State> Harness<'a, State> {
response = app.run(ui, &mut state, false);
});
renderer.handle_delta(&output.textures_delta);
renderer.handle_delta(&mut output.textures_delta);
let mut harness = Self {
app,
@@ -269,7 +269,7 @@ impl<'a, State> Harness<'a, State> {
.take()
.expect("AccessKit was disabled"),
);
self.renderer.handle_delta(&output.textures_delta);
self.renderer.handle_delta(&mut output.textures_delta);
self.output = output;
self.handle_viewport_commands();