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mirror of https://github.com/emilk/egui.git synced 2026-09-02 23:00:04 -04:00

egui_web: default to light mode unless prefers-color-scheme: dark

This commit is contained in:
Emil Ernerfeldt
2021-06-07 20:56:18 +02:00
parent 44b573f6a6
commit 62f58a3b05
8 changed files with 54 additions and 16 deletions

View File

@@ -5,14 +5,17 @@ All notable changes to the `egui_web` integration will be noted in this file.
## Unreleased
### Fixed
### Changed 🔧
* Default to light visuals unless the system reports a preference for dark mode.
### Fixed 🐛
* Improve alpha blending, making fonts look much better (especially in light mode)
* Fix double-paste bug
## 0.12.0 - 2021-05-10
### Fixed
### Fixed 🐛
* Scroll faster when scrolling with mouse wheel.
@@ -33,7 +36,7 @@ Contributors: [n2](https://github.com/n2)
### Added ⭐
* Right-clicks will no longer open browser context menu.
### Fixed
### Fixed 🐛
* Fix a bug where one couldn't select items in a combo box on a touch screen.
@@ -41,18 +44,18 @@ Contributors: [n2](https://github.com/n2)
### Added ⭐
* WebGL2 is now supported, with improved texture sampler. WebGL1 will be used as a fallback.
### Changed
### Changed 🔧
* Slightly improved alpha-blending (work-around for non-existing linear-space blending).
### Fixed
### Fixed 🐛
* Call prevent_default for arrow keys when entering text
## 0.7.0 - 2021-01-04
### Changed
### Changed 🔧
* `http` and `persistence` are now optional (and opt-in) features.
### Fixed
### Fixed 🐛
* egui_web now compiled without `RUSTFLAGS=--cfg=web_sys_unstable_apis`, but copy/paste won't work.
@@ -60,7 +63,7 @@ Contributors: [n2](https://github.com/n2)
### Added ⭐
* Auto-save of app state to local storage
### Changed
### Changed 🔧
* Set a maximum canvas size to alleviate performance issues on some machines
* Simplify `egui_web::start` arguments
@@ -70,9 +73,9 @@ Contributors: [n2](https://github.com/n2)
* Add ability to request a repaint
* Copy/cut/paste suppoert
### Changed
### Changed 🔧
* Automatic repaint every second
### Fixed
### Fixed 🐛
* Web browser zooming should now work as expected
* A bunch of bug fixes related to keyboard events