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Improve OpenGL error detection and reporting in egui_glow
May help to diagnose https://github.com/emilk/egui/issues/1087
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@@ -1,5 +1,5 @@
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#![allow(unsafe_code)]
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use crate::misc_util::{compile_shader, link_program};
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use crate::misc_util::{check_for_gl_error, compile_shader, link_program};
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use crate::vao_emulate::BufferInfo;
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use glow::HasContext;
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@@ -76,13 +76,7 @@ impl PostProcess {
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glow::UNSIGNED_BYTE,
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None,
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);
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let error_code = gl.get_error();
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assert_eq!(
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error_code,
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glow::NO_ERROR,
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"Error occurred in post process texture initialization. code : 0x{:x}",
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error_code
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);
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check_for_gl_error(gl, "post process texture initialization");
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gl.framebuffer_texture_2d(
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glow::FRAMEBUFFER,
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@@ -151,13 +145,7 @@ impl PostProcess {
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gl.buffer_data_u8_slice(glow::ELEMENT_ARRAY_BUFFER, &indices, glow::STATIC_DRAW);
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gl.bind_buffer(glow::ELEMENT_ARRAY_BUFFER, None);
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let error_code = gl.get_error();
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assert_eq!(
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error_code,
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glow::NO_ERROR,
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"Error occurred in post process initialization. code : 0x{:x}",
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error_code
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);
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check_for_gl_error(gl, "post process initialization");
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Ok(PostProcess {
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pos_buffer,
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