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Fix Sense::drag detecting drags when clicking widget above it (#8396)
Co-authored-by: Lucas Meurer <lucas@rerun.io> Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -198,17 +198,22 @@ pub(crate) fn interact(
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// When the mouse first is pressed, it could be either,
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// so we postpone the decision until we know.
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//
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// …unless a click is no longer possible at all: a click has to be
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// released on the widget, and `hits.click` tells us whether the
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// pointer is still somewhere a release would land on this widget.
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// Note that this is not the same as being inside `interact_rect`:
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// the hit-test also picks up widgets within `interact_radius`, and
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// lets a widget on top take the hit.
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// …unless the pointer has left the widget: a click has to be
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// released on the widget, so once the pointer is outside there is
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// nothing left to wait for.
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//
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// Deciding here means a thin drag handle (narrower than
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// `max_click_dist`) doesn't spend the decision window as neither
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// hovered nor dragged, which would make its highlight blink out.
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let could_still_be_clicked = hits.click.is_some_and(|hit| hit.id == widget.id);
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// The hit-test picks up widgets within `interact_radius`, so
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// `hits.click` can name such a handle even when the pointer is a
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// few points outside it.
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//
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// A widget on top might "steal" the click hit, but then the pointer is still inside
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// us, and pressing that button must not start a drag. So we check both.
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let pointer_is_inside = hits.contains_pointer.iter().any(|w| w.id == widget.id);
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let could_still_be_clicked =
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pointer_is_inside || hits.click.is_some_and(|hit| hit.id == widget.id);
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input.pointer.is_decidedly_dragging() || !could_still_be_clicked
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} else {
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// This widget is just sensitive to drags, so we can mark it as dragged right away:
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@@ -185,3 +185,50 @@ fn click_inside_a_widget_still_clicks() {
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"press and release without moving should be a click"
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);
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}
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/// A button inside a draggable row takes the click hit, because it is on top.
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/// The pointer is still inside the row though, so the press must stay undecided —
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/// otherwise the row starts dragging the moment the user touches the button.
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#[test]
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fn press_on_a_button_inside_a_draggable_row_stays_undecided() {
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let button_id = Id::new("button");
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let button_size = Vec2::new(50.0, 20.0);
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let mut harness = Harness::builder()
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.with_step_dt(1.0 / 60.0)
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.with_size(Vec2::new(300.0, 200.0))
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.build_ui(move |ui| {
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let row_rect = ui.max_rect();
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ui.interact(row_rect, widget_id(), Sense::click_and_drag());
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// Allocated after the row, so it ends up _on top_ of it.
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let button_rect = Rect::from_min_size(row_rect.min, button_size);
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ui.interact(button_rect, button_id, Sense::click());
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});
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harness.step();
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let grab = Rect::from_min_size(widget_rect(&harness).min, button_size).center();
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press_at(&mut harness, grab);
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let (_hovered, dragged) = widget_state(&harness);
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assert!(
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!dragged,
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"pressing a button inside the row must not start dragging the row"
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);
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harness.event(egui::Event::PointerButton {
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pos: grab,
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button: egui::PointerButton::Primary,
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pressed: false,
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modifiers: egui::Modifiers::NONE,
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});
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harness.step();
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assert!(
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harness
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.ctx
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.read_response(button_id)
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.is_some_and(|r| r.clicked()),
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"the button should have been clicked"
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);
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}
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