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https://github.com/emilk/egui.git
synced 2026-08-30 13:20:05 -04:00
eframe: ask if the window is minimized or maximized (#2672)
* eframe: ask if the window is minimized or maximized * Improve note
This commit is contained in:
@@ -841,6 +841,12 @@ pub struct WindowInfo {
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/// Are we in fullscreen mode?
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pub fullscreen: bool,
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/// Are we minimized?
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pub minimized: bool,
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/// Are we maximized?
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pub maximized: bool,
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/// Window inner size in egui points (logical pixels).
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pub size: egui::Vec2,
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@@ -12,6 +12,14 @@ use egui_winit::{native_pixels_per_point, EventResponse, WindowSettings};
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use crate::{epi, Theme, WindowInfo};
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#[derive(Default)]
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pub struct WindowState {
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// We cannot simply call `winit::Window::is_minimized/is_maximized`
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// because that deadlocks on mac.
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pub minimized: bool,
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pub maximized: bool,
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}
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pub fn points_to_size(points: egui::Vec2) -> winit::dpi::LogicalSize<f64> {
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winit::dpi::LogicalSize {
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width: points.x as f64,
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@@ -19,7 +27,11 @@ pub fn points_to_size(points: egui::Vec2) -> winit::dpi::LogicalSize<f64> {
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}
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}
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pub fn read_window_info(window: &winit::window::Window, pixels_per_point: f32) -> WindowInfo {
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pub fn read_window_info(
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window: &winit::window::Window,
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pixels_per_point: f32,
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window_state: &WindowState,
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) -> WindowInfo {
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let position = window
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.outer_position()
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.ok()
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@@ -38,9 +50,13 @@ pub fn read_window_info(window: &winit::window::Window, pixels_per_point: f32) -
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.inner_size()
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.to_logical::<f32>(pixels_per_point.into());
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// NOTE: calling window.is_minimized() or window.is_maximized() deadlocks on Mac.
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WindowInfo {
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position,
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fullscreen: window.fullscreen().is_some(),
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minimized: window_state.minimized,
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maximized: window_state.maximized,
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size: egui::Vec2 {
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x: size.width,
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y: size.height,
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@@ -198,6 +214,7 @@ pub fn handle_app_output(
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window: &winit::window::Window,
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current_pixels_per_point: f32,
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app_output: epi::backend::AppOutput,
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window_state: &mut WindowState,
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) {
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let epi::backend::AppOutput {
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close: _,
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@@ -257,10 +274,12 @@ pub fn handle_app_output(
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if let Some(minimized) = minimized {
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window.set_minimized(minimized);
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window_state.minimized = minimized;
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}
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if let Some(maximized) = maximized {
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window.set_maximized(maximized);
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window_state.maximized = maximized;
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}
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}
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@@ -287,6 +306,7 @@ pub struct EpiIntegration {
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/// When set, it is time to close the native window.
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close: bool,
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can_drag_window: bool,
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window_state: WindowState,
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}
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impl EpiIntegration {
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@@ -306,12 +326,17 @@ impl EpiIntegration {
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let native_pixels_per_point = window.scale_factor() as f32;
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let window_state = WindowState {
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minimized: window.is_minimized().unwrap_or(false),
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maximized: window.is_maximized(),
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};
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let frame = epi::Frame {
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info: epi::IntegrationInfo {
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system_theme,
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cpu_usage: None,
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native_pixels_per_point: Some(native_pixels_per_point),
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window_info: read_window_info(window, egui_ctx.pixels_per_point()),
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window_info: read_window_info(window, egui_ctx.pixels_per_point(), &window_state),
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},
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output: epi::backend::AppOutput {
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visible: Some(true),
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@@ -336,6 +361,7 @@ impl EpiIntegration {
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pending_full_output: Default::default(),
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close: false,
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can_drag_window: false,
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window_state,
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}
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}
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@@ -417,12 +443,16 @@ impl EpiIntegration {
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) -> egui::FullOutput {
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let frame_start = std::time::Instant::now();
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self.frame.info.window_info = read_window_info(window, self.egui_ctx.pixels_per_point());
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self.frame.info.window_info =
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read_window_info(window, self.egui_ctx.pixels_per_point(), &self.window_state);
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let raw_input = self.egui_winit.take_egui_input(window);
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// Run user code:
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let full_output = self.egui_ctx.run(raw_input, |egui_ctx| {
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crate::profile_scope!("App::update");
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app.update(egui_ctx, &mut self.frame);
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});
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self.pending_full_output.append(full_output);
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let full_output = std::mem::take(&mut self.pending_full_output);
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@@ -435,7 +465,12 @@ impl EpiIntegration {
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tracing::debug!("App::on_close_event returned {}", self.close);
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}
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self.frame.output.visible = app_output.visible; // this is handled by post_present
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handle_app_output(window, self.egui_ctx.pixels_per_point(), app_output);
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handle_app_output(
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window,
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self.egui_ctx.pixels_per_point(),
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app_output,
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&mut self.window_state,
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);
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}
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let frame_time = frame_start.elapsed().as_secs_f64() as f32;
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