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Texture loading in egui (#1110)

* Move texture allocation into epaint/egui proper
* Add TextureHandle
* egui_glow: cast using bytemuck instead of unsafe code
* Optimize glium painter
* Optimize WebGL
* Add example of loading an image from file
This commit is contained in:
Emil Ernerfeldt
2022-01-15 13:59:52 +01:00
committed by GitHub
parent 6c616a1b69
commit 66d80e2519
59 changed files with 1297 additions and 860 deletions

View File

@@ -8,6 +8,7 @@ NOTE: [`epaint`](epaint/CHANGELOG.md), [`eframe`](eframe/CHANGELOG.md), [`egui_w
## Unreleased
### Added ⭐
* `Context::load_texture` to convert an image into a texture which can be displayed using e.g. `ui.image(texture, size)` ([#1110](https://github.com/emilk/egui/pull/1110)).
* Added `Ui::add_visible` and `Ui::add_visible_ui`.
### Changed 🔧
@@ -18,6 +19,7 @@ NOTE: [`epaint`](epaint/CHANGELOG.md), [`eframe`](eframe/CHANGELOG.md), [`egui_w
* `Context` can now be cloned and stored between frames ([#1050](https://github.com/emilk/egui/pull/1050)).
* Renamed `Ui::visible` to `Ui::is_visible`.
* Split `Event::Text` into `Event::Text` and `Event::Paste` ([#1058](https://github.com/emilk/egui/pull/1058)).
* For integrations: `FontImage` has been replaced by `TexturesDelta` (found in `Output`), describing what textures were loaded and freed each frame ([#1110](https://github.com/emilk/egui/pull/1110)).
### Fixed 🐛
* Context menu now respects the theme ([#1043](https://github.com/emilk/egui/pull/1043))