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Texture loading in egui (#1110)
* Move texture allocation into epaint/egui proper * Add TextureHandle * egui_glow: cast using bytemuck instead of unsafe code * Optimize glium painter * Optimize WebGL * Add example of loading an image from file
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4
Cargo.lock
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4
Cargo.lock
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@@ -841,6 +841,8 @@ dependencies = [
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name = "egui_glium"
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version = "0.16.0"
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dependencies = [
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"ahash",
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"bytemuck",
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"egui",
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"egui-winit",
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"epi",
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@@ -852,6 +854,7 @@ dependencies = [
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name = "egui_glow"
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version = "0.16.0"
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dependencies = [
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"bytemuck",
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"egui",
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"egui-winit",
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"epi",
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@@ -867,6 +870,7 @@ dependencies = [
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name = "egui_web"
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version = "0.16.0"
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dependencies = [
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"bytemuck",
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"egui",
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"egui_glow",
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"epi",
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