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Texture loading in egui (#1110)
* Move texture allocation into epaint/egui proper * Add TextureHandle * egui_glow: cast using bytemuck instead of unsafe code * Optimize glium painter * Optimize WebGL * Add example of loading an image from file
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@@ -5,6 +5,7 @@ NOTE: [`egui_web`](egui_web/CHANGELOG.md), [`egui-winit`](egui-winit/CHANGELOG.m
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## Unreleased
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* Removed `Frame::alloc_texture`. Use `egui::Context::load_texture` instead ([#1110](https://github.com/emilk/egui/pull/1110)).
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* The default native backend is now `egui_glow` (instead of `egui_glium`) ([#1020](https://github.com/emilk/egui/pull/1020)).
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* The default web painter is now `egui_glow` (instead of WebGL) ([#1020](https://github.com/emilk/egui/pull/1020)).
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