mirror of
https://github.com/emilk/egui.git
synced 2026-09-02 14:50:03 -04:00
Texture loading in egui (#1110)
* Move texture allocation into epaint/egui proper * Add TextureHandle * egui_glow: cast using bytemuck instead of unsafe code * Optimize glium painter * Optimize WebGL * Add example of loading an image from file
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@@ -55,10 +55,9 @@ pub fn handle_app_output(
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window: &winit::window::Window,
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current_pixels_per_point: f32,
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app_output: epi::backend::AppOutput,
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) -> epi::backend::TexAllocationData {
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) {
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let epi::backend::AppOutput {
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quit: _,
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tex_allocation_data,
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window_size,
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window_title,
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decorated,
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@@ -86,8 +85,6 @@ pub fn handle_app_output(
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if drag_window {
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let _ = window.drag_window();
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}
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tex_allocation_data
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}
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// ----------------------------------------------------------------------------
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@@ -244,16 +241,14 @@ impl EpiIntegration {
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.setup(&self.egui_ctx, &self.frame, self.persistence.storage());
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let app_output = self.frame.take_app_output();
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self.quit |= app_output.quit;
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let tex_alloc_data =
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crate::epi::handle_app_output(window, self.egui_ctx.pixels_per_point(), app_output);
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self.frame.lock().output.tex_allocation_data = tex_alloc_data; // Do it later
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crate::epi::handle_app_output(window, self.egui_ctx.pixels_per_point(), app_output);
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}
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fn warm_up(&mut self, window: &winit::window::Window) {
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let saved_memory: egui::Memory = self.egui_ctx.memory().clone();
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self.egui_ctx.memory().set_everything_is_visible(true);
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let (_, tex_alloc_data, _) = self.update(window);
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self.frame.lock().output.tex_allocation_data = tex_alloc_data; // handle it next frame
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let (_, textures_delta, _) = self.update(window);
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self.egui_ctx.output().textures_delta = textures_delta; // Handle it next frame
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*self.egui_ctx.memory() = saved_memory; // We don't want to remember that windows were huge.
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self.egui_ctx.clear_animations();
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}
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@@ -273,11 +268,7 @@ impl EpiIntegration {
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pub fn update(
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&mut self,
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window: &winit::window::Window,
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) -> (
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bool,
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epi::backend::TexAllocationData,
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Vec<egui::epaint::ClippedShape>,
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) {
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) -> (bool, egui::TexturesDelta, Vec<egui::epaint::ClippedShape>) {
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let frame_start = instant::Instant::now();
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let raw_input = self.egui_winit.take_egui_input(window);
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@@ -286,18 +277,19 @@ impl EpiIntegration {
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});
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let needs_repaint = egui_output.needs_repaint;
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self.egui_winit
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let textures_delta = self
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.egui_winit
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.handle_output(window, &self.egui_ctx, egui_output);
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let app_output = self.frame.take_app_output();
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self.quit |= app_output.quit;
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let tex_allocation_data =
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crate::epi::handle_app_output(window, self.egui_ctx.pixels_per_point(), app_output);
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crate::epi::handle_app_output(window, self.egui_ctx.pixels_per_point(), app_output);
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let frame_time = (instant::Instant::now() - frame_start).as_secs_f64() as f32;
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self.frame.lock().info.cpu_usage = Some(frame_time);
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(needs_repaint, tex_allocation_data, shapes)
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(needs_repaint, textures_delta, shapes)
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}
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pub fn maybe_autosave(&mut self, window: &winit::window::Window) {
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