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Texture loading in egui (#1110)

* Move texture allocation into epaint/egui proper
* Add TextureHandle
* egui_glow: cast using bytemuck instead of unsafe code
* Optimize glium painter
* Optimize WebGL
* Add example of loading an image from file
This commit is contained in:
Emil Ernerfeldt
2022-01-15 13:59:52 +01:00
committed by GitHub
parent 6c616a1b69
commit 66d80e2519
59 changed files with 1297 additions and 860 deletions

View File

@@ -66,7 +66,7 @@ enum SyntectTheme {
#[cfg(feature = "syntect")]
impl SyntectTheme {
fn all() -> impl Iterator<Item = Self> {
fn all() -> impl ExactSizeIterator<Item = Self> {
[
Self::Base16EightiesDark,
Self::Base16MochaDark,