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Texture loading in egui (#1110)
* Move texture allocation into epaint/egui proper * Add TextureHandle * egui_glow: cast using bytemuck instead of unsafe code * Optimize glium painter * Optimize WebGL * Add example of loading an image from file
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@@ -66,7 +66,7 @@ enum SyntectTheme {
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#[cfg(feature = "syntect")]
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impl SyntectTheme {
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fn all() -> impl Iterator<Item = Self> {
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fn all() -> impl ExactSizeIterator<Item = Self> {
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[
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Self::Base16EightiesDark,
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Self::Base16MochaDark,
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