mirror of
https://github.com/emilk/egui.git
synced 2026-09-03 07:10:04 -04:00
Texture loading in egui (#1110)
* Move texture allocation into epaint/egui proper * Add TextureHandle * egui_glow: cast using bytemuck instead of unsafe code * Optimize glium painter * Optimize WebGL * Add example of loading an image from file
This commit is contained in:
@@ -3,6 +3,8 @@ All notable changes to the `egui_glium` integration will be noted in this file.
|
||||
|
||||
|
||||
## Unreleased
|
||||
* `EguiGlium::run` no longer returns the shapes to paint, but stores them internally until you call `EguiGlium::paint` ([#1110](https://github.com/emilk/egui/pull/1110)).
|
||||
* Optimize the painter and texture uploading ([#1110](https://github.com/emilk/egui/pull/1110)).
|
||||
|
||||
|
||||
## 0.16.0 - 2021-12-29
|
||||
|
||||
Reference in New Issue
Block a user