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Texture loading in egui (#1110)
* Move texture allocation into epaint/egui proper * Add TextureHandle * egui_glow: cast using bytemuck instead of unsafe code * Optimize glium painter * Optimize WebGL * Add example of loading an image from file
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@@ -62,7 +62,7 @@ fn main() {
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let mut redraw = || {
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let mut quit = false;
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let (needs_repaint, shapes) = egui_glium.run(&display, |egui_ctx| {
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let needs_repaint = egui_glium.run(&display, |egui_ctx| {
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egui::SidePanel::left("my_side_panel").show(egui_ctx, |ui| {
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if ui
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.add(egui::Button::image_and_text(
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@@ -98,7 +98,7 @@ fn main() {
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// draw things behind egui here
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egui_glium.paint(&display, &mut target, shapes);
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egui_glium.paint(&display, &mut target);
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// draw things on top of egui here
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