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Texture loading in egui (#1110)
* Move texture allocation into epaint/egui proper * Add TextureHandle * egui_glow: cast using bytemuck instead of unsafe code * Optimize glium painter * Optimize WebGL * Add example of loading an image from file
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@@ -3,9 +3,11 @@ All notable changes to the `egui_glow` integration will be noted in this file.
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## Unreleased
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* `EguiGlow::run` no longer returns the shapes to paint, but stores them internally until you call `EguiGlow::paint` ([#1110](https://github.com/emilk/egui/pull/1110)).
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* Added `set_texture_filter` method to `Painter` ((#1041)[https://github.com/emilk/egui/pull/1041]).
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* Fix failure to run in Chrome ((#1092)[https://github.com/emilk/egui/pull/1092]).
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## 0.16.0 - 2021-12-29
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* Made winit/glutin an optional dependency ([#868](https://github.com/emilk/egui/pull/868)).
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* Simplified `EguiGlow` interface ([#871](https://github.com/emilk/egui/pull/871)).
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