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Texture loading in egui (#1110)

* Move texture allocation into epaint/egui proper
* Add TextureHandle
* egui_glow: cast using bytemuck instead of unsafe code
* Optimize glium painter
* Optimize WebGL
* Add example of loading an image from file
This commit is contained in:
Emil Ernerfeldt
2022-01-15 13:59:52 +01:00
committed by GitHub
parent 6c616a1b69
commit 66d80e2519
59 changed files with 1297 additions and 860 deletions

View File

@@ -116,7 +116,7 @@ impl PostProcess {
gl.bind_buffer(glow::ARRAY_BUFFER, Some(pos_buffer));
gl.buffer_data_u8_slice(
glow::ARRAY_BUFFER,
crate::misc_util::as_u8_slice(&positions),
bytemuck::cast_slice(&positions),
glow::STATIC_DRAW,
);