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Texture loading in egui (#1110)
* Move texture allocation into epaint/egui proper * Add TextureHandle * egui_glow: cast using bytemuck instead of unsafe code * Optimize glium painter * Optimize WebGL * Add example of loading an image from file
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@@ -4,8 +4,9 @@ All notable changes to the epaint crate will be documented in this file.
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## Unreleased
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* Added `Shape::dashed_line_many` ([#1027](https://github.com/emilk/egui/pull/1027)).
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* Add `ImageData` and `TextureManager` for loading images into textures ([#1110](https://github.com/emilk/egui/pull/1110)).
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## 0.16.0 - 2021-12-29
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* Anti-alias path ends ([#893](https://github.com/emilk/egui/pull/893)).
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