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Texture loading in egui (#1110)

* Move texture allocation into epaint/egui proper
* Add TextureHandle
* egui_glow: cast using bytemuck instead of unsafe code
* Optimize glium painter
* Optimize WebGL
* Add example of loading an image from file
This commit is contained in:
Emil Ernerfeldt
2022-01-15 13:59:52 +01:00
committed by GitHub
parent 6c616a1b69
commit 66d80e2519
59 changed files with 1297 additions and 860 deletions

View File

@@ -4,8 +4,9 @@ All notable changes to the epaint crate will be documented in this file.
## Unreleased
* Added `Shape::dashed_line_many` ([#1027](https://github.com/emilk/egui/pull/1027)).
* Add `ImageData` and `TextureManager` for loading images into textures ([#1110](https://github.com/emilk/egui/pull/1110)).
## 0.16.0 - 2021-12-29
* Anti-alias path ends ([#893](https://github.com/emilk/egui/pull/893)).