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mirror of https://github.com/emilk/egui.git synced 2026-06-27 23:13:13 -04:00

wgpu: Bump to wgpu 23.0.0 and wasm-bindgen to 0.2.95 (#5330)

Co-authored-by: Andreas Reich <r_andreas2@web.de>
This commit is contained in:
TÖRÖK Attila
2024-10-30 18:53:22 +01:00
committed by GitHub
parent 5bfff316c9
commit 67c82ed5f2
11 changed files with 430 additions and 614 deletions

View File

@@ -63,7 +63,7 @@ fn roaming_appdata() -> Option<PathBuf> {
match SHGetKnownFolderPath(
&FOLDERID_RoamingAppData,
KF_FLAG_DONT_VERIFY as u32,
0,
std::ptr::null_mut(),
&mut path,
) {
S_OK => {

View File

@@ -114,62 +114,13 @@ impl WebPainterWgpu {
}
log::debug!("Creating wgpu instance with backends {:?}", backends);
let mut instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends,
..Default::default()
});
// It can happen that a browser advertises WebGPU support, but then fails to create a
// suitable adapter. As of writing this happens for example on Linux with Chrome 121.
//
// Since WebGPU is handled in a special way in wgpu, we have to recreate the instance
// if we instead want to try with WebGL.
//
// To make matters worse, once a canvas has been used with either WebGL or WebGPU,
// we can't go back and change that without replacing the canvas (which is hard to do from here).
// Therefore, we have to create the surface *after* requesting the adapter.
// However, wgpu offers to pass in a surface on adapter creation to ensure it is actually compatible with the chosen backend.
// This in turn isn't all that important on the web, but it still makes sense for the design of
// `egui::RenderState`!
// Therefore, we have to first check if it's possible to create a WebGPU adapter,
// and if it is not, start over with a WebGL instance.
//
// Note that we also might needlessly try this here if wgpu already determined that there's no
// WebGPU support in the first place. This is not a huge problem since it fails very fast, but
// it would be nice to avoid this. See https://github.com/gfx-rs/wgpu/issues/5142
if backends.contains(wgpu::Backends::BROWSER_WEBGPU) {
log::debug!("Attempting to create WebGPU adapter to check for support.");
if let Some(adapter) = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: *power_preference,
compatible_surface: None,
force_fallback_adapter: false,
})
.await
{
// WebGPU doesn't spec yet a destroy on the adapter, only on the device.
//adapter.destroy();
log::debug!(
"Successfully created WebGPU adapter, WebGPU confirmed to be supported!"
);
} else {
log::debug!("Failed to create WebGPU adapter.");
if backends.contains(wgpu::Backends::GL) {
log::debug!("Recreating wgpu instance with WebGL backend only.");
backends = wgpu::Backends::GL;
instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends,
..Default::default()
});
} else {
return Err(
"Failed to create WebGPU adapter and WebGL was not enabled."
.to_owned(),
);
}
}
}
let instance =
wgpu::util::new_instance_with_webgpu_detection(wgpu::InstanceDescriptor {
backends,
..Default::default()
})
.await;
// On wasm, depending on feature flags, wgpu objects may or may not implement sync.
// It doesn't make sense to switch to Rc for that special usecase, so simply disable the lint.