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wgpu: Bump to wgpu 23.0.0 and wasm-bindgen to 0.2.95 (#5330)
Co-authored-by: Andreas Reich <r_andreas2@web.de>
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@@ -47,13 +47,13 @@ impl Custom3d {
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layout: Some(&pipeline_layout),
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vertex: wgpu::VertexState {
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module: &shader,
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entry_point: "vs_main",
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entry_point: None,
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buffers: &[],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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},
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point: "fs_main",
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entry_point: Some("fs_main"),
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targets: &[Some(wgpu_render_state.target_format.into())],
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compilation_options: wgpu::PipelineCompilationOptions::default(),
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}),
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