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mirror of https://github.com/emilk/egui.git synced 2026-09-01 22:30:03 -04:00

Enable the clippy::std_instead_of_core lint (#8394)

Prefer `core::` over `std::` where either work

* Part of https://github.com/emilk/egui/issues/5735
This commit is contained in:
Emil Ernerfeldt
2026-08-06 04:19:13 -07:00
committed by GitHub
parent 2a5f3d99b5
commit 6aea7eff94
176 changed files with 633 additions and 615 deletions

View File

@@ -1,4 +1,5 @@
use std::{borrow::Cow, num::NonZeroU64, ops::Range};
use core::{num::NonZeroU64, ops::Range};
use std::borrow::Cow;
use ahash::HashMap;
use bytemuck::Zeroable as _;
@@ -299,7 +300,9 @@ impl Renderer {
visibility: wgpu::ShaderStages::VERTEX | wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Buffer {
has_dynamic_offset: false,
min_binding_size: NonZeroU64::new(std::mem::size_of::<UniformBuffer>() as _),
min_binding_size: NonZeroU64::new(
core::mem::size_of::<UniformBuffer>() as _
),
ty: wgpu::BufferBindingType::Uniform,
},
count: None,
@@ -434,9 +437,9 @@ impl Renderer {
};
const VERTEX_BUFFER_START_CAPACITY: wgpu::BufferAddress =
(std::mem::size_of::<Vertex>() * 1024) as _;
(core::mem::size_of::<Vertex>() * 1024) as _;
const INDEX_BUFFER_START_CAPACITY: wgpu::BufferAddress =
(std::mem::size_of::<u32>() * 1024 * 3) as _;
(core::mem::size_of::<u32>() * 1024 * 3) as _;
Self {
pipeline,
@@ -962,7 +965,7 @@ impl Renderer {
self.index_buffer.slices.clear();
let required_index_buffer_size = (std::mem::size_of::<u32>() * index_count) as u64;
let required_index_buffer_size = (core::mem::size_of::<u32>() * index_count) as u64;
if self.index_buffer.capacity < required_index_buffer_size {
// Resize index buffer if needed.
self.index_buffer.capacity =
@@ -989,7 +992,7 @@ impl Renderer {
for epaint::ClippedPrimitive { primitive, .. } in paint_jobs {
match primitive {
Primitive::Mesh(mesh) => {
let size = mesh.indices.len() * std::mem::size_of::<u32>();
let size = mesh.indices.len() * core::mem::size_of::<u32>();
let slice = index_offset..(size + index_offset);
index_buffer_staging
.slice(slice.clone())
@@ -1006,7 +1009,8 @@ impl Renderer {
self.vertex_buffer.slices.clear();
let required_vertex_buffer_size = (std::mem::size_of::<Vertex>() * vertex_count) as u64;
let required_vertex_buffer_size =
(core::mem::size_of::<Vertex>() * vertex_count) as u64;
if self.vertex_buffer.capacity < required_vertex_buffer_size {
// Resize vertex buffer if needed.
self.vertex_buffer.capacity =
@@ -1034,7 +1038,7 @@ impl Renderer {
for epaint::ClippedPrimitive { primitive, .. } in paint_jobs {
match primitive {
Primitive::Mesh(mesh) => {
let size = mesh.vertices.len() * std::mem::size_of::<Vertex>();
let size = mesh.vertices.len() * core::mem::size_of::<Vertex>();
let slice = vertex_offset..(size + vertex_offset);
vertex_buffer_staging
.slice(slice.clone())