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Enable the clippy::std_instead_of_core lint (#8394)

Prefer `core::` over `std::` where either work

* Part of https://github.com/emilk/egui/issues/5735
This commit is contained in:
Emil Ernerfeldt
2026-08-06 04:19:13 -07:00
committed by GitHub
parent 2a5f3d99b5
commit 6aea7eff94
176 changed files with 633 additions and 615 deletions

View File

@@ -21,7 +21,7 @@
#![expect(clippy::float_cmp)]
use std::ops::{Add, Div, Mul, RangeInclusive, Sub};
use core::ops::{Add, Div, Mul, RangeInclusive, Sub};
// ----------------------------------------------------------------------------
@@ -269,7 +269,7 @@ fn test_format() {
assert_eq!(format_with_minimum_decimals(3.14, 2), "3.14");
assert_eq!(format_with_minimum_decimals(3.14, 3), "3.140");
assert_eq!(
format_with_minimum_decimals(std::f64::consts::PI, 2),
format_with_minimum_decimals(core::f64::consts::PI, 2),
"3.14159"
);
}
@@ -365,7 +365,7 @@ impl_num_ext!(Pos2);
/// Wrap angle to `[-PI, PI]` range.
pub fn normalized_angle(mut angle: f32) -> f32 {
use std::f32::consts::{PI, TAU};
use core::f32::consts::{PI, TAU};
angle %= TAU;
if angle > PI {
angle -= TAU;
@@ -385,7 +385,7 @@ fn test_normalized_angle() {
};
}
use std::f32::consts::TAU;
use core::f32::consts::TAU;
almost_eq!(normalized_angle(-3.0 * TAU), 0.0);
almost_eq!(normalized_angle(-2.3 * TAU), -0.3 * TAU);
almost_eq!(normalized_angle(-TAU), 0.0);